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What do you consider a "railroading" module?
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<blockquote data-quote="crazy_cat" data-source="post: 3268475" data-attributes="member: 30061"><p>Hey Mark, good to see you're back from Christmas in the land of no internet access. Happy new year!</p><p></p><p>I saw the thread title and I just knew you'd have posted something here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I also have "memories" of that module - but mine, whilst being cynical in terms of how linear the plot was at times, particularly relating to how crap our patron was at keeping her plans and her meeting place with us secret, are tempered by my fond memories of the last session...</p><p></p><p><em>Picture the scene. Our party have realised we may be cornered in the abandoned Cannith workshop/foundry thingy, and facing odds we perhaps cannot best in a straight fight. We've rested, healed as best we can (it's the Mournlands) and come up with a reallty cunning plan - Kill the bad guys and take their stuff (and under no circumstances give them the spare schemer mcguffin thingy - 'cos its not just treasure, its <strong>our</strong> treasure)</em></p><p><em></em></p><p><em>We fight. We do quite well. We even injure (or was it kill) some of the bad guys who tortured your (Marks) PC in the glass village a few sessiosn before. Then we lose, <strong>badly</strong>. </em></p><p><em></em></p><p><em>We're left with my PC and one other still standing, everybody else is in negative HP, but stable, or capturerd - the DM is hinting that if we surrender or give up the mcguffin we may yet live...</em></p><p><em></em></p><p><em>He's really hinting quite alot actually, we have the mcguffin, they (a dozen crossbowmen) haev <strong>readied actions </strong> to shoot us and are demanding its return. Hadn't he seen The Wild Bunch, did he really think I wasn't going to draw my sword...</em></p><p><em></em></p><p><em>Anyways, one TPK later we started a new campaign, somebdoy else took the DM chair, and we played Traveller.</em></p><p></p><p>I loved that TPK, in all honesty just for the dawning look of disbelief and amazement on the DM's face as we all spotted the TPK on the horizon, and then just stayed in character and drove right into it head on no matter how many hints he gave us.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>I also loved the Traveller near TPK and the sting in tail of that scenario, but thats probably a seperate story, that I'm ging to carry on with...</p><p></p><p>I suspect its not for everybody, as evidenced by the reaction of some of our group, but I'll happily take a story with twists and turns, characters (PC's and NPC's) who have genuine emtions and hidden agendas, and a plot that offers suprises, and opportunities for the PC's to not only make a difference to things but also to potentially go against each other - over a long linear plot with definite goodies and baddies, no matter how much detail and background it has, anyday - even if we do all die in the end. </p><p></p><p>PS - I just e-mailed everybody to try and get a beer and curry eveining organised in the next week or so, you free? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="crazy_cat, post: 3268475, member: 30061"] Hey Mark, good to see you're back from Christmas in the land of no internet access. Happy new year! I saw the thread title and I just knew you'd have posted something here. :) I also have "memories" of that module - but mine, whilst being cynical in terms of how linear the plot was at times, particularly relating to how crap our patron was at keeping her plans and her meeting place with us secret, are tempered by my fond memories of the last session... [I]Picture the scene. Our party have realised we may be cornered in the abandoned Cannith workshop/foundry thingy, and facing odds we perhaps cannot best in a straight fight. We've rested, healed as best we can (it's the Mournlands) and come up with a reallty cunning plan - Kill the bad guys and take their stuff (and under no circumstances give them the spare schemer mcguffin thingy - 'cos its not just treasure, its [B]our[/B] treasure) We fight. We do quite well. We even injure (or was it kill) some of the bad guys who tortured your (Marks) PC in the glass village a few sessiosn before. Then we lose, [B]badly[/B]. We're left with my PC and one other still standing, everybody else is in negative HP, but stable, or capturerd - the DM is hinting that if we surrender or give up the mcguffin we may yet live... He's really hinting quite alot actually, we have the mcguffin, they (a dozen crossbowmen) haev [B]readied actions [/B] to shoot us and are demanding its return. Hadn't he seen The Wild Bunch, did he really think I wasn't going to draw my sword... Anyways, one TPK later we started a new campaign, somebdoy else took the DM chair, and we played Traveller.[/I] I loved that TPK, in all honesty just for the dawning look of disbelief and amazement on the DM's face as we all spotted the TPK on the horizon, and then just stayed in character and drove right into it head on no matter how many hints he gave us.... :D I also loved the Traveller near TPK and the sting in tail of that scenario, but thats probably a seperate story, that I'm ging to carry on with... I suspect its not for everybody, as evidenced by the reaction of some of our group, but I'll happily take a story with twists and turns, characters (PC's and NPC's) who have genuine emtions and hidden agendas, and a plot that offers suprises, and opportunities for the PC's to not only make a difference to things but also to potentially go against each other - over a long linear plot with definite goodies and baddies, no matter how much detail and background it has, anyday - even if we do all die in the end. PS - I just e-mailed everybody to try and get a beer and curry eveining organised in the next week or so, you free? :) [/QUOTE]
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