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What do you consider a "railroading" module?
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<blockquote data-quote="Celebrim" data-source="post: 3269060" data-attributes="member: 4937"><p>I wouldn't. I would consider it a cut scene. You've given a chance for the characters to witness some important event in your campaigns history. Just at the moment they may have nothing that they can really do about it, but presumably when they latter observe the consequences of this event they can go, "I was there." Also presumably, there role as witnesses gives them some certain amount of status. They aren't nobodies any more. Gods may recognize them and take an active interest in thier lives.</p><p></p><p>All of this is too my mind, too the good. It's part of being a hero. And, as a hero they fulfilled thier role (rescue of the comrade) in the larger drama playing out around them. Later they may get to be <em>the</em> hero.</p><p></p><p>But the main thing I would question is, "Why?" Cut scenes should serve a purpose. They should be advancing the story toward some goal, and ideally the players should be able to step into them (if they want) and cause the scene to play out in different ways. If the cut scene is going to play no future role in the player's destiny, it might not be railroading but it could be showing off. If you put the characters through a whole series of cut scenes that they can't really influence, that would be railroading. It's worth it every once in a while to put the player's in thier place, but you don't want to do it too often. Most of the time, they should feel important and at least partly in control. And allowing the players to be observers is sometimes cool, but if you do it too often then you are assuming to large a role in the game - its all about you and not the PC's.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3269060, member: 4937"] I wouldn't. I would consider it a cut scene. You've given a chance for the characters to witness some important event in your campaigns history. Just at the moment they may have nothing that they can really do about it, but presumably when they latter observe the consequences of this event they can go, "I was there." Also presumably, there role as witnesses gives them some certain amount of status. They aren't nobodies any more. Gods may recognize them and take an active interest in thier lives. All of this is too my mind, too the good. It's part of being a hero. And, as a hero they fulfilled thier role (rescue of the comrade) in the larger drama playing out around them. Later they may get to be [I]the[/I] hero. But the main thing I would question is, "Why?" Cut scenes should serve a purpose. They should be advancing the story toward some goal, and ideally the players should be able to step into them (if they want) and cause the scene to play out in different ways. If the cut scene is going to play no future role in the player's destiny, it might not be railroading but it could be showing off. If you put the characters through a whole series of cut scenes that they can't really influence, that would be railroading. It's worth it every once in a while to put the player's in thier place, but you don't want to do it too often. Most of the time, they should feel important and at least partly in control. And allowing the players to be observers is sometimes cool, but if you do it too often then you are assuming to large a role in the game - its all about you and not the PC's. [/QUOTE]
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