Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What do you consider a "railroading" module?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Treebore" data-source="post: 3277020" data-attributes="member: 10177"><p>All I know is I won't RR anymore than I have to.</p><p></p><p>Take the adventure paths in Dungeon. If you sit your group down at a table with the intention to play the whole AP you are railroading. Which, even though I like them, I will never sit down intending to run the whole thing.</p><p></p><p>I take it as a given that the players can go off on a tangent at any time. SO I do not obligate myself to stick to a strict path. I go where my players want to go. If I can add things to entice them back to the direction I would like to go, great. If not, great. As long as we are having fun we are attaining my most important goal and I'll save whatever we didn't do for another time. Even though I have yet to return to anything I didn't use, because something better always seems to come along.</p><p></p><p>This means I have left many a module only partially run. But I am OK with that. The module still led us to having a great time, which is all that ultimately matters.</p><p></p><p>I enjoy the challenges of trying not to railroad, but I will do it when I believe it will result in a great experience. That is a rare occurance, though. So most of the time we meander through the campaign world, paying attention to whatever catches my players attention.</p><p></p><p>The only time I really do any railroading is when I start a campaign. This is because it is usually new players who need to learn how to play together. So until they get to that point they follow my plot. After that, we go where the wind blows us.</p></blockquote><p></p>
[QUOTE="Treebore, post: 3277020, member: 10177"] All I know is I won't RR anymore than I have to. Take the adventure paths in Dungeon. If you sit your group down at a table with the intention to play the whole AP you are railroading. Which, even though I like them, I will never sit down intending to run the whole thing. I take it as a given that the players can go off on a tangent at any time. SO I do not obligate myself to stick to a strict path. I go where my players want to go. If I can add things to entice them back to the direction I would like to go, great. If not, great. As long as we are having fun we are attaining my most important goal and I'll save whatever we didn't do for another time. Even though I have yet to return to anything I didn't use, because something better always seems to come along. This means I have left many a module only partially run. But I am OK with that. The module still led us to having a great time, which is all that ultimately matters. I enjoy the challenges of trying not to railroad, but I will do it when I believe it will result in a great experience. That is a rare occurance, though. So most of the time we meander through the campaign world, paying attention to whatever catches my players attention. The only time I really do any railroading is when I start a campaign. This is because it is usually new players who need to learn how to play together. So until they get to that point they follow my plot. After that, we go where the wind blows us. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What do you consider a "railroading" module?
Top