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General Tabletop Discussion
*TTRPGs General
What do you Consider to be a "Unique" Mechanic?
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<blockquote data-quote="Umbran" data-source="post: 7882481" data-attributes="member: 177"><p>Oh, of course it is tenable.</p><p></p><p>Whenever you design a thing, you think about the result you want to achieve. Then you think about the tools, materials, and techniques you have to produce that result. I don't care whether it is a wrench, a game mechanic, a cooking ingredient, or a rhetorical technique, it is fair to talk about the things that are in your metaphorical toolbox as separate from the result - specifically because generally the same tool can be used to produce several different results. If you always tie discussion of the mechanic to the aesthetic, you are very apt to put blinders on, and fail to see other aesthetics that can be produced. </p><p></p><p>Stepping <em>away</em> from the context of application is thus a useful exercise.</p><p></p><p></p><p></p><p>"Why this is important in Dread," is discussion of a mechanic <em>within a specific context</em>. But, we can discuss, compare, and contrast our tools <em>outside</em> of specific contexts too! One can, in fact, talk about, or even write an entire academic paper on, the differences between a chicken egg, a quail egg, and a duck egg, and never reference a single specific recipe that uses eggs!</p><p></p><p>Eventually, someone who has read that paper will use eggs in some recipe, and apply the information to a specific context. But not every discussion has to do that.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7882481, member: 177"] Oh, of course it is tenable. Whenever you design a thing, you think about the result you want to achieve. Then you think about the tools, materials, and techniques you have to produce that result. I don't care whether it is a wrench, a game mechanic, a cooking ingredient, or a rhetorical technique, it is fair to talk about the things that are in your metaphorical toolbox as separate from the result - specifically because generally the same tool can be used to produce several different results. If you always tie discussion of the mechanic to the aesthetic, you are very apt to put blinders on, and fail to see other aesthetics that can be produced. Stepping [I]away[/I] from the context of application is thus a useful exercise. "Why this is important in Dread," is discussion of a mechanic [I]within a specific context[/I]. But, we can discuss, compare, and contrast our tools [I]outside[/I] of specific contexts too! One can, in fact, talk about, or even write an entire academic paper on, the differences between a chicken egg, a quail egg, and a duck egg, and never reference a single specific recipe that uses eggs! Eventually, someone who has read that paper will use eggs in some recipe, and apply the information to a specific context. But not every discussion has to do that. [/QUOTE]
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What do you Consider to be a "Unique" Mechanic?
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