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General Tabletop Discussion
*TTRPGs General
What do you Consider to be a "Unique" Mechanic?
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<blockquote data-quote="aramis erak" data-source="post: 7882540" data-attributes="member: 6779310"><p>Several other games have had contact-calling abilities, it's been reinvented multiple times. A lot of them were (like BW Classic) small press and little known. But not all.</p><p></p><p>GDW readded player narrative creation of NPCs via the Contacts rules in the 1990's Traveller: The New Era.</p><p></p><p>GURPS allows players to buy Allies and Contacts, and (in 3R, at least) not specify them until using them.</p><p></p><p>In Hero System, I had a player use a gadget pool to create NPC allies and contacts on the fly.... Another took a disad that was creative use of the rules: Rival, Local Badass (most of the time, everywhere, but no Extensive NCI). He also had Cha 25 and group levels in social skills.</p><p></p><p>Vampire had assorted ways to add NPCs linked to the character: Herd, Allies, Contacts...</p><p></p><p>Most games allowing it add it in CGen, not play; GURPS, Traveller, and later Burning Wheel formalized it. Houses of the Blooded/Blood & Honor allow creating and detailing out characters in play as just another action.</p><p></p><p>Fate, Cortex Plus, and 2d20 system all allow metacurrency to add NPCs to the scene. </p><p></p><p>And, as you eloquently pointed out, it's not the dice mechanic that's special, but the oft reinvented player control over creation of NPCs that <em><u>feels</u></em> novel... but it's unfortunately not novel, just uncommon, thanks to the multiple reinventions.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7882540, member: 6779310"] Several other games have had contact-calling abilities, it's been reinvented multiple times. A lot of them were (like BW Classic) small press and little known. But not all. GDW readded player narrative creation of NPCs via the Contacts rules in the 1990's Traveller: The New Era. GURPS allows players to buy Allies and Contacts, and (in 3R, at least) not specify them until using them. In Hero System, I had a player use a gadget pool to create NPC allies and contacts on the fly.... Another took a disad that was creative use of the rules: Rival, Local Badass (most of the time, everywhere, but no Extensive NCI). He also had Cha 25 and group levels in social skills. Vampire had assorted ways to add NPCs linked to the character: Herd, Allies, Contacts... Most games allowing it add it in CGen, not play; GURPS, Traveller, and later Burning Wheel formalized it. Houses of the Blooded/Blood & Honor allow creating and detailing out characters in play as just another action. Fate, Cortex Plus, and 2d20 system all allow metacurrency to add NPCs to the scene. And, as you eloquently pointed out, it's not the dice mechanic that's special, but the oft reinvented player control over creation of NPCs that [I][U]feels[/U][/I] novel... but it's unfortunately not novel, just uncommon, thanks to the multiple reinventions. [/QUOTE]
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What do you Consider to be a "Unique" Mechanic?
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