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What do you Consider to be a "Unique" Mechanic?
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<blockquote data-quote="aramis erak" data-source="post: 7882568" data-attributes="member: 6779310"><p>until the mid 90's many used 3+ different dice mechanics, sometimes more.</p><p></p><p>AD&D uses more than 2... </p><p>d20 roll high (to hits, saves, turn undead)</p><p>d20 roll low (attribute checks - rare but legit; more common with NWP's in UA)</p><p>d100 roll low (Thief, Bard, Monk, Thief-Acrobat skills)</p><p>range on single d6 (racial detects)</p><p>d6 roll high initiative and surprise</p><p>d100 on table... lots of them.</p><p>XdY damage </p><p>3d6 attribute gen, sometimes 4d6.</p><p>1d100 roll high for fighters with 18 Strength.</p><p></p><p>Palladium uses ...</p><p>1d20 roll high (attacks, saves)</p><p>1d100 roll low (skills)</p><p>XdY damage</p><p>1d100 tables</p><p>1dX tables</p><p>2dX tables</p><p>Xd6 attribute gen (Humans 3d6, other races vary).</p><p></p><p>Even to this day, most games use two different rolling modes minimum: to hit and damage are usually separate. The only exceptions I recall are Fudge and Fate. And some variations of Fate have a second, and a fairly unusual one at that: cross index numbers of '+' vs '-' on a 5x5 table (0-4 each axis, triangular). Most also have 1 or 2 table styles; some have many combinations of dice rolls for tables.</p><p></p><p>Dice mechanics are almost never going to be unique in and of themselves. How they're used may be.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7882568, member: 6779310"] until the mid 90's many used 3+ different dice mechanics, sometimes more. AD&D uses more than 2... d20 roll high (to hits, saves, turn undead) d20 roll low (attribute checks - rare but legit; more common with NWP's in UA) d100 roll low (Thief, Bard, Monk, Thief-Acrobat skills) range on single d6 (racial detects) d6 roll high initiative and surprise d100 on table... lots of them. XdY damage 3d6 attribute gen, sometimes 4d6. 1d100 roll high for fighters with 18 Strength. Palladium uses ... 1d20 roll high (attacks, saves) 1d100 roll low (skills) XdY damage 1d100 tables 1dX tables 2dX tables Xd6 attribute gen (Humans 3d6, other races vary). Even to this day, most games use two different rolling modes minimum: to hit and damage are usually separate. The only exceptions I recall are Fudge and Fate. And some variations of Fate have a second, and a fairly unusual one at that: cross index numbers of '+' vs '-' on a 5x5 table (0-4 each axis, triangular). Most also have 1 or 2 table styles; some have many combinations of dice rolls for tables. Dice mechanics are almost never going to be unique in and of themselves. How they're used may be. [/QUOTE]
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What do you Consider to be a "Unique" Mechanic?
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