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General Tabletop Discussion
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What do you Consider to be a "Unique" Mechanic?
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<blockquote data-quote="aramis erak" data-source="post: 7883783" data-attributes="member: 6779310"><p>For OD&D, that's not entirely truthful. It only allows that for humans. Further, it doesn't actually support that permission with the needed rules.</p><p></p><p>OD&D Vol1 doesn't give a per-level above 9th for fighter, 11th for wizard, nor 8th for cleric, and doesn't give other stats past 10th for fighter, 16th for wizard, nor 10th for cleric. It does place racial maximums on elves in both classes (and severe ones, at that F4 and W8) and on the one allowed class for Dwarves (F6) and Halflings (F4). Thus, it really only pays lip service to unlimited level in the notation on that. </p><p>Sup 1 does give a per level for thieves, but doesn't remedy the lack of clarity on higher levels of Vol 1 classes. It also changes demi-human limits by 1 for 17 and 2 for 18 above the base... But it does add the other needed mechanical support for W22 and C20, but only T14.</p><p>Sup 2 does not give a per level for monks nor assassins, nor does it remedy the lack in Vol 1. It also sets a hard maximum for monks and assassins (M16, A14), and supports both to that level.</p><p></p><p>Some interesting tidbits, tho' - saves stop progressing at F13, C13, W16. Cleric Turning at 8th.</p><p>To hit under the alternate combat system is capped at F16, C21, W26</p><p></p><p>Both AD&D 1E and 2E provide per-level above x and support to at least level 20 except for monks, druids, and assassins (with Assassins absent from 2E), and both limit demi-humans levels except in thief.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7883783, member: 6779310"] For OD&D, that's not entirely truthful. It only allows that for humans. Further, it doesn't actually support that permission with the needed rules. OD&D Vol1 doesn't give a per-level above 9th for fighter, 11th for wizard, nor 8th for cleric, and doesn't give other stats past 10th for fighter, 16th for wizard, nor 10th for cleric. It does place racial maximums on elves in both classes (and severe ones, at that F4 and W8) and on the one allowed class for Dwarves (F6) and Halflings (F4). Thus, it really only pays lip service to unlimited level in the notation on that. Sup 1 does give a per level for thieves, but doesn't remedy the lack of clarity on higher levels of Vol 1 classes. It also changes demi-human limits by 1 for 17 and 2 for 18 above the base... But it does add the other needed mechanical support for W22 and C20, but only T14. Sup 2 does not give a per level for monks nor assassins, nor does it remedy the lack in Vol 1. It also sets a hard maximum for monks and assassins (M16, A14), and supports both to that level. Some interesting tidbits, tho' - saves stop progressing at F13, C13, W16. Cleric Turning at 8th. To hit under the alternate combat system is capped at F16, C21, W26 Both AD&D 1E and 2E provide per-level above x and support to at least level 20 except for monks, druids, and assassins (with Assassins absent from 2E), and both limit demi-humans levels except in thief. [/QUOTE]
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