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What do you Consider to be a "Unique" Mechanic?
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<blockquote data-quote="Lanefan" data-source="post: 7884775" data-attributes="member: 29398"><p>It seems you're talking about the end driving the means here, where one selectively chooses (or invents) mechanics and tools to achieve a desired end result. Which makes sense.</p><p></p><p>But what happens if-when its the means that are seen as important, and the end result just becomes whatever happens to get out-put by the mechanics and tools used? (as an example, this is my usual approach to playing music - it's the actual creating and playing that's fun, while the end result that gets recorded might very well <em>not</em> be fun for anyone else!)</p><p></p><p>And this same difference can be seen in D&D design. 1e was results-driven: the designers knew what they wanted something to do and just invented whatever particular mechanic was needed to do that one thing. 5e is - or certainly seems - more mechanics-driven: everything runs on d20 and advantage-disadvantage, and the results are much more left to take care of themselves.</p><p></p><p>On reading this, I now think we more or less agree and are just saying much the same thing in different ways.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7884775, member: 29398"] It seems you're talking about the end driving the means here, where one selectively chooses (or invents) mechanics and tools to achieve a desired end result. Which makes sense. But what happens if-when its the means that are seen as important, and the end result just becomes whatever happens to get out-put by the mechanics and tools used? (as an example, this is my usual approach to playing music - it's the actual creating and playing that's fun, while the end result that gets recorded might very well [I]not[/I] be fun for anyone else!) And this same difference can be seen in D&D design. 1e was results-driven: the designers knew what they wanted something to do and just invented whatever particular mechanic was needed to do that one thing. 5e is - or certainly seems - more mechanics-driven: everything runs on d20 and advantage-disadvantage, and the results are much more left to take care of themselves. On reading this, I now think we more or less agree and are just saying much the same thing in different ways. [/QUOTE]
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What do you Consider to be a "Unique" Mechanic?
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