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What do you dislike about 1E?
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<blockquote data-quote="Henry" data-source="post: 2233429" data-attributes="member: 158"><p>Mr. Chick! I've been wondering where you were! How's the pamphlet business these days? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As Rogueattourney says, the problems weren't problems then. As new games were released, and as people wanted different things from their RPG rules, other games with whole different design ideals popped up, of which 3E is the culmination of a lot of them. </p><p></p><p>For 1E, the people who have settled on it as their favorite version prefer the open-endedness and design philosophy behind Gygax's original works - in 1E, character development beyond what's in the rules is more of an unwritten contract between player and Dungeon Master. If I see myself as a horseman type fighter, then the DM gives me the things I need to realize that in play, and if the DM wants a combat or non-combat mechanic to work a certian way, then his house-rules require very little revamping of the existing rules, because there is very little in the way of "mechanics".</p><p></p><p>By contrast, in 3E, if I want to be a horsemen, then I use the existing rules to do this, and most everything I write on that character sheet came from a printed supplement somewhere. There's still a contract between player and DM, but it's more written than unwritten, even if the DM has final say.</p><p></p><p>The majority of D&D players over the years have shifted from wanting one design philosophy, to wanting another. Those who don't prefer 3E's aesthetic, can get closer to what they want from 1E, or similar products.</p></blockquote><p></p>
[QUOTE="Henry, post: 2233429, member: 158"] Mr. Chick! I've been wondering where you were! How's the pamphlet business these days? ;) As Rogueattourney says, the problems weren't problems then. As new games were released, and as people wanted different things from their RPG rules, other games with whole different design ideals popped up, of which 3E is the culmination of a lot of them. For 1E, the people who have settled on it as their favorite version prefer the open-endedness and design philosophy behind Gygax's original works - in 1E, character development beyond what's in the rules is more of an unwritten contract between player and Dungeon Master. If I see myself as a horseman type fighter, then the DM gives me the things I need to realize that in play, and if the DM wants a combat or non-combat mechanic to work a certian way, then his house-rules require very little revamping of the existing rules, because there is very little in the way of "mechanics". By contrast, in 3E, if I want to be a horsemen, then I use the existing rules to do this, and most everything I write on that character sheet came from a printed supplement somewhere. There's still a contract between player and DM, but it's more written than unwritten, even if the DM has final say. The majority of D&D players over the years have shifted from wanting one design philosophy, to wanting another. Those who don't prefer 3E's aesthetic, can get closer to what they want from 1E, or similar products. [/QUOTE]
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