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What do you dislike about 1E?
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<blockquote data-quote="Ralif Redhammer" data-source="post: 2233436" data-attributes="member: 30438"><p>Because as the slogan used to say, TSR produced "products of your imagination." Due to differing levels of understanding and interpretation, what rules and styles of play were and weren't used varied from group to group. So, we had to rely on imagination and what has become known as rule-zero. That and it was a different era. Videogames and movies could not match the visuals of the imagination; they still can't but, they're a whole lot closer.</p><p> </p><p>With 3e, the rules are so modular and inter-balanced that removing one thing can seriously affect another. Or there's no need to come up with your own rules for something because it's already there. </p><p> </p><p>A prime example: In 1e I put together a massive quest that spanned the planes for a cleric that wanted to create a magic weapon. Today, it's a matter of getting a feat, the right spells, X amount of gold, and X amount of XP.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 2233436, member: 30438"] Because as the slogan used to say, TSR produced "products of your imagination." Due to differing levels of understanding and interpretation, what rules and styles of play were and weren't used varied from group to group. So, we had to rely on imagination and what has become known as rule-zero. That and it was a different era. Videogames and movies could not match the visuals of the imagination; they still can't but, they're a whole lot closer. With 3e, the rules are so modular and inter-balanced that removing one thing can seriously affect another. Or there's no need to come up with your own rules for something because it's already there. A prime example: In 1e I put together a massive quest that spanned the planes for a cleric that wanted to create a magic weapon. Today, it's a matter of getting a feat, the right spells, X amount of gold, and X amount of XP. [/QUOTE]
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