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What do you dislike about 1E?
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<blockquote data-quote="SWBaxter" data-source="post: 2236495" data-attributes="member: 27926"><p>I can only speak for myself, but for me 3.5 is about a zillion times easier to DM, primarily because the rules are better organized and operate in a more consistent manner. This means that it's a lot easier to make a judgement call, generally more likely that judgement call will be consistent with the rules, and infinitely more likely that I'll remember what I did last time when the same situation crops up later.</p><p> </p><p>Easy example: a Ranger wants to sneak up on a sentry, without having any appropriate skill. I'm pretty sure that if I asked 100 DMs how to do this in 3.5, I'd get pretty close to 100 answers of "d20 + Dex mod - armour mod vs. DC", without any of them looking at their books. In AD&D, I'd get a whole bunch of different answers, the ones I personally have seen (and given) range from "you can't do that, it's a Thief class ability" to "roll percentile dice as a thief X levels lower" to "roll a d20 (or some number of d6, or whatever) under your Dex" to "Uh I don't remember if you can... wait, wasn't there a Dragon article that gave Rangers thief abilities in the woods? ... ah, screw it, you sneak up on him." And when it happens again 3 months later, there's no guarantee the answer will be the same. Consistency of basic game mechanics makes a game tons easier to run.</p></blockquote><p></p>
[QUOTE="SWBaxter, post: 2236495, member: 27926"] I can only speak for myself, but for me 3.5 is about a zillion times easier to DM, primarily because the rules are better organized and operate in a more consistent manner. This means that it's a lot easier to make a judgement call, generally more likely that judgement call will be consistent with the rules, and infinitely more likely that I'll remember what I did last time when the same situation crops up later. Easy example: a Ranger wants to sneak up on a sentry, without having any appropriate skill. I'm pretty sure that if I asked 100 DMs how to do this in 3.5, I'd get pretty close to 100 answers of "d20 + Dex mod - armour mod vs. DC", without any of them looking at their books. In AD&D, I'd get a whole bunch of different answers, the ones I personally have seen (and given) range from "you can't do that, it's a Thief class ability" to "roll percentile dice as a thief X levels lower" to "roll a d20 (or some number of d6, or whatever) under your Dex" to "Uh I don't remember if you can... wait, wasn't there a Dragon article that gave Rangers thief abilities in the woods? ... ah, screw it, you sneak up on him." And when it happens again 3 months later, there's no guarantee the answer will be the same. Consistency of basic game mechanics makes a game tons easier to run. [/QUOTE]
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