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What do you dislike about 1E?
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<blockquote data-quote="T. Foster" data-source="post: 2237679" data-attributes="member: 16574"><p>I had a nice long post on this topic going earlier but I lost it (stupid work computer), so here's the Reader's Digest version:</p><p></p><p>While "dislike" is too strong a word (for many years 1E was my edition of choice -- I was running a 1E campaign as recently as 2004, and am currently still playing in an online one) there are a few things that I've come to "like less" about 1E recently:</p><p></p><p>1) too much focus on 'worldbuilding' overshadows actual play</p><p></p><p>2) too many complicated and over-detailed rules additions (especially those that seem to have been added in response to complaints about OD&D's lack of 'realism')</p><p></p><p>3) too much emphasis on conformity and 'official' rules and procedures (while simultaneously encouraging the DM to 'make stuff up' for areas the official rules don't cover) </p><p></p><p>4) that elements 1-3 combine to make the game less accessible to 'casual' players -- people who want to just sit down and play without having to either design an entire world or memorize hundreds of pages of rules</p><p></p><p>Of course all of these became worse, not better, in subsequent editions (2E and 3E) and by comparison to those 1E looks pretty good, but in comparison to my current edition of choice ('brown book' OD&D) all of these stand out.</p></blockquote><p></p>
[QUOTE="T. Foster, post: 2237679, member: 16574"] I had a nice long post on this topic going earlier but I lost it (stupid work computer), so here's the Reader's Digest version: While "dislike" is too strong a word (for many years 1E was my edition of choice -- I was running a 1E campaign as recently as 2004, and am currently still playing in an online one) there are a few things that I've come to "like less" about 1E recently: 1) too much focus on 'worldbuilding' overshadows actual play 2) too many complicated and over-detailed rules additions (especially those that seem to have been added in response to complaints about OD&D's lack of 'realism') 3) too much emphasis on conformity and 'official' rules and procedures (while simultaneously encouraging the DM to 'make stuff up' for areas the official rules don't cover) 4) that elements 1-3 combine to make the game less accessible to 'casual' players -- people who want to just sit down and play without having to either design an entire world or memorize hundreds of pages of rules Of course all of these became worse, not better, in subsequent editions (2E and 3E) and by comparison to those 1E looks pretty good, but in comparison to my current edition of choice ('brown book' OD&D) all of these stand out. [/QUOTE]
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