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General Tabletop Discussion
*TTRPGs General
What do you do about riddles/puzzles?
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<blockquote data-quote="seasong" data-source="post: 260476" data-attributes="member: 5137"><p><span style="font-size: 12px">Representing Character Intelligence</span></p><p></p><p>When I riddle my players, we usually establish who will be answering the riddle. Sometimes this is as simple as saying, "Well, George has the highest intelligence" and other times it's more like "Well, Joe is the one the Sphinx asked".</p><p></p><p>Then, anyone who comes up with an answer tells the person answering the riddle; that person can then choose whether or not the character would use that answer. The last time I did this, the players just discussed it among themselves.</p><p></p><p>Worked out just fine.</p><p></p><p><span style="font-size: 12px">Combining Roleplaying With Dice</span></p><p></p><p>I prefer to roleplay it as much as possible. If the players simply can't decide on an answer (which sometimes happens - I like hard riddles), I'll let the answering character make a skill check.</p><p></p><p>On a failure, no hint, and I rule that the character can't answer the riddle that day.</p><p></p><p>On a success, I give a hint and let them think some more.</p><p></p><p>If they STILL can't come up with an answer, it usually means I made the riddle *too* hard. So I let the answering character make a second skill check.</p><p></p><p>On a failure, I rule that the character can't answer the riddle that day.</p><p></p><p>On a success, I give them the answer.</p></blockquote><p></p>
[QUOTE="seasong, post: 260476, member: 5137"] [SIZE=3]Representing Character Intelligence[/SIZE] When I riddle my players, we usually establish who will be answering the riddle. Sometimes this is as simple as saying, "Well, George has the highest intelligence" and other times it's more like "Well, Joe is the one the Sphinx asked". Then, anyone who comes up with an answer tells the person answering the riddle; that person can then choose whether or not the character would use that answer. The last time I did this, the players just discussed it among themselves. Worked out just fine. [SIZE=3]Combining Roleplaying With Dice[/SIZE] I prefer to roleplay it as much as possible. If the players simply can't decide on an answer (which sometimes happens - I like hard riddles), I'll let the answering character make a skill check. On a failure, no hint, and I rule that the character can't answer the riddle that day. On a success, I give a hint and let them think some more. If they STILL can't come up with an answer, it usually means I made the riddle *too* hard. So I let the answering character make a second skill check. On a failure, I rule that the character can't answer the riddle that day. On a success, I give them the answer. [/QUOTE]
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