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What do you do (as GM) if a PC dies in the middle of a session
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<blockquote data-quote="Richards" data-source="post: 8942526" data-attributes="member: 508"><p>In my first 3.5 campaign with my current group of players, each player had two PCs and decided at the beginning of each adventure which one they'd be running and which one was back at HQ on standby duty. (They were all part of the same Adventurers Guild and wore rings allowing them to <em>teleport</em> back to base or "home in on the <em>teleporting</em> ring's last coordinates," so if a PC died in the field, they could return the body to base and have the "backup duty" PC <em>teleport</em> in to replace him or her.)</p><p></p><p>In my second 3.5 campaign, I added an NPC dwarven cleric to the group and had a different player run her each adventure, in addition to his or her own PC. If a PC died during the course of an adventure, they'd take over running Ingebold Battershield for the rest of that adventure, and then we'd decide how best to proceed to getting the dead PC returned to life for the next adventure.</p><p></p><p>In my current 3.5 campaign, we have five players but one has gone off to college and only occasionally gets to game with us any more, so we allow his dad to run his own PC and his absent son's PC, an elven sorcerer. A few sessions ago we had our first PC death in that campaign, so my son (the one whose PC got killed) ended up running the elven sorcerer for the rest of that adventure. We've also gained a lower-level NPC bard that could be run by someone else in a pinch.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 8942526, member: 508"] In my first 3.5 campaign with my current group of players, each player had two PCs and decided at the beginning of each adventure which one they'd be running and which one was back at HQ on standby duty. (They were all part of the same Adventurers Guild and wore rings allowing them to [i]teleport[/i] back to base or "home in on the [i]teleporting[/i] ring's last coordinates," so if a PC died in the field, they could return the body to base and have the "backup duty" PC [i]teleport[/i] in to replace him or her.) In my second 3.5 campaign, I added an NPC dwarven cleric to the group and had a different player run her each adventure, in addition to his or her own PC. If a PC died during the course of an adventure, they'd take over running Ingebold Battershield for the rest of that adventure, and then we'd decide how best to proceed to getting the dead PC returned to life for the next adventure. In my current 3.5 campaign, we have five players but one has gone off to college and only occasionally gets to game with us any more, so we allow his dad to run his own PC and his absent son's PC, an elven sorcerer. A few sessions ago we had our first PC death in that campaign, so my son (the one whose PC got killed) ended up running the elven sorcerer for the rest of that adventure. We've also gained a lower-level NPC bard that could be run by someone else in a pinch. Johnathan [/QUOTE]
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What do you do (as GM) if a PC dies in the middle of a session
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