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General Tabletop Discussion
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What do you do (as GM) if a PC dies in the middle of a session
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<blockquote data-quote="Mad_Jack" data-source="post: 8942872" data-attributes="member: 6750306"><p>Hell yeah - <em>real </em>DMs require their players to actually<em> fight </em>the battles, instead of just rolling dice like some wannabees... I don't have a huge collection of medieval weapons just cuz they look cool. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Maybe I'm just old school, but as a player I've never really minded having to sit out half a session while I roll up a new character and the DM figures out how to insert them into the narrative in a way that makes sense. If I'm invested enough in the game to play it, I'm definitely invested enough in it and care enough about the story and the characters to sit back and just watch for a couple hours... And I'm happy to do stuff like keeping track of initiative or spell durations or run some of the monsters in combat (even if it's just pushing the miniatures around the map), etc., in order to take some of the heat off the DM for a while.</p><p></p><p>Although in a public game I wouldn't have a problem as a DM simply allowing the player of a dead character to simply start a new one and just keep playing as soon as they can (assuming it's not something like AL where they have rules covering that sort of thing), in my own private games I generally insist on waiting until it actually makes narrative sense to introduce the character. The party randomly coming across a lone adventurer in the wilderness or suddenly discovering a random "prisoner" in a dungeon whose gear just happens to be nearby is a bit too cheesy for my personal taste.</p></blockquote><p></p>
[QUOTE="Mad_Jack, post: 8942872, member: 6750306"] Hell yeah - [I]real [/I]DMs require their players to actually[I] fight [/I]the battles, instead of just rolling dice like some wannabees... I don't have a huge collection of medieval weapons just cuz they look cool. :p Maybe I'm just old school, but as a player I've never really minded having to sit out half a session while I roll up a new character and the DM figures out how to insert them into the narrative in a way that makes sense. If I'm invested enough in the game to play it, I'm definitely invested enough in it and care enough about the story and the characters to sit back and just watch for a couple hours... And I'm happy to do stuff like keeping track of initiative or spell durations or run some of the monsters in combat (even if it's just pushing the miniatures around the map), etc., in order to take some of the heat off the DM for a while. Although in a public game I wouldn't have a problem as a DM simply allowing the player of a dead character to simply start a new one and just keep playing as soon as they can (assuming it's not something like AL where they have rules covering that sort of thing), in my own private games I generally insist on waiting until it actually makes narrative sense to introduce the character. The party randomly coming across a lone adventurer in the wilderness or suddenly discovering a random "prisoner" in a dungeon whose gear just happens to be nearby is a bit too cheesy for my personal taste. [/QUOTE]
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What do you do (as GM) if a PC dies in the middle of a session
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