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What do you do (as GM) if a PC dies in the middle of a session
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<blockquote data-quote="jgsugden" data-source="post: 8943250" data-attributes="member: 2629"><p>I look at the clock, first, to know what we're handling here. if it is early in a session, I make sure I can provide another option for the player to play while their PC is dead. I have a few options that are 'out there' in each campaign that might pop in unexpectedly when the PCs are in trouble. And when there isn't a great opportunity for the PC to be restored quickly, I may just give them monsters to use in combat to try to kill the PCs. Many players also have backup PCs ready to go that I can work in right away.</p><p></p><p>Regardless, it is usually not going to be a great solution because most people get bummed out when their PC dies. They're frustrated, and option 2 isn't going to really make them happy. To that end, I offer them options, but many times the player chooses just to sit it out. </p><p></p><p>However, I do not necessarily end their RP with their dead character when they are dead. They may go through with a 'death scene' in which they pass through to the other side, especially if there is something I can do that will move the story forward and I know they will be coming back. For example, one PC recently died and I used the moment to have them see all of their deceased friends and family - but there was one missing. Someone they thought was dead was not in the afterlife! Was it because they went to 'another place', or was it because their soul was still in the world of the living - or did something else happen? It popped open a mystery that was lurking beneath the surface of the campaign. In the past I've also had PCs realize they're headed to the Bad Place, discover there are additional souls residing in their body, and discover that there is a dispute over their soul when they die that plays out for a bit before they return to the land of the living.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8943250, member: 2629"] I look at the clock, first, to know what we're handling here. if it is early in a session, I make sure I can provide another option for the player to play while their PC is dead. I have a few options that are 'out there' in each campaign that might pop in unexpectedly when the PCs are in trouble. And when there isn't a great opportunity for the PC to be restored quickly, I may just give them monsters to use in combat to try to kill the PCs. Many players also have backup PCs ready to go that I can work in right away. Regardless, it is usually not going to be a great solution because most people get bummed out when their PC dies. They're frustrated, and option 2 isn't going to really make them happy. To that end, I offer them options, but many times the player chooses just to sit it out. However, I do not necessarily end their RP with their dead character when they are dead. They may go through with a 'death scene' in which they pass through to the other side, especially if there is something I can do that will move the story forward and I know they will be coming back. For example, one PC recently died and I used the moment to have them see all of their deceased friends and family - but there was one missing. Someone they thought was dead was not in the afterlife! Was it because they went to 'another place', or was it because their soul was still in the world of the living - or did something else happen? It popped open a mystery that was lurking beneath the surface of the campaign. In the past I've also had PCs realize they're headed to the Bad Place, discover there are additional souls residing in their body, and discover that there is a dispute over their soul when they die that plays out for a bit before they return to the land of the living. [/QUOTE]
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What do you do (as GM) if a PC dies in the middle of a session
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