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What do you do between adventures?
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<blockquote data-quote="werk" data-source="post: 2095156" data-attributes="member: 29663"><p>I always left it up to the players. We always had a little bit of downtime, and a few times had years. But this eventually caused some issues because the paladin didn't want any down time at all (there is much to be done!) and the wizard wanted months and months of down time (just one more item, then we can go...I mean it...this time). This escalated and exacerbated, so I started having the players write down a time-line of what they want to do for downtime, with task and time required, in order of completion. I would collect all of these and draw a line...you are able to do THIS much, after this point you miss the next adventure because the party leaves without you (allowing you as much time as you want).</p><p> </p><p> </p><p>A couple of times the people that wanted extra downtime weren't willing to leave with the party, allowing for a small side-adventure for the rest of the group and a little 'don't separate the group' lesson for the player left behind. "Your friends aren't here to protect you now, wizard!"</p></blockquote><p></p>
[QUOTE="werk, post: 2095156, member: 29663"] I always left it up to the players. We always had a little bit of downtime, and a few times had years. But this eventually caused some issues because the paladin didn't want any down time at all (there is much to be done!) and the wizard wanted months and months of down time (just one more item, then we can go...I mean it...this time). This escalated and exacerbated, so I started having the players write down a time-line of what they want to do for downtime, with task and time required, in order of completion. I would collect all of these and draw a line...you are able to do THIS much, after this point you miss the next adventure because the party leaves without you (allowing you as much time as you want). A couple of times the people that wanted extra downtime weren't willing to leave with the party, allowing for a small side-adventure for the rest of the group and a little 'don't separate the group' lesson for the player left behind. "Your friends aren't here to protect you now, wizard!" [/QUOTE]
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