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What do you do beyond combat?
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<blockquote data-quote="Wombat" data-source="post: 2620604" data-attributes="member: 8447"><p>This is kind of hard for me to answer. Even in my D20 games combat takes up only about 25% of our game time.</p><p></p><p>What else do we do? Well, there is a lot of social interaction, talking with other people/creatures in an attempt to gain information about various problems. This also leads into politics, directly or indirectly. And there are religious issues that are brought up. The characters don't simply move from one adventure to the next in our world, but rather live within it, have jobs, have families, have commitments, have expectations. Adventuring is not a full-time job in our currently world, so this changes matters from most D&D games.</p><p></p><p>And of course planning takes time -- it may not be direct action, but it is vital. What supplies to bring, who to talk to, what traps to lay, what spells to prepare, find out who are your allies and who are your enemies. This alone takes a huge chunk of time. </p><p></p><p>Many of my adventures revolve around moral issues, rarely black-and-white. The characters then need to determine, in character, what is the best resolution to a complex situation. The answers themselves have consequences, both good and bad, and the characters must deal with these outcomes. Again, this takes up a fair amount of time in the game. </p><p></p><p>Trade and study takes up a certain amount of time as well, especially when people are bartering for items. Travel is also important; while not every bit of travel is hazardous, there is always the potential for this. </p><p></p><p>Every character in our game, too, gets time simply to be them, to explore what it means to be the specific charcter. Sometimes this involves combat, sometime social interactions, sometimes just going through what a day is like.</p><p></p><p>So combat is the spice, not the main course, in our games. I think our games are very different from standard D&D games, but we really enjoy them like this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wombat, post: 2620604, member: 8447"] This is kind of hard for me to answer. Even in my D20 games combat takes up only about 25% of our game time. What else do we do? Well, there is a lot of social interaction, talking with other people/creatures in an attempt to gain information about various problems. This also leads into politics, directly or indirectly. And there are religious issues that are brought up. The characters don't simply move from one adventure to the next in our world, but rather live within it, have jobs, have families, have commitments, have expectations. Adventuring is not a full-time job in our currently world, so this changes matters from most D&D games. And of course planning takes time -- it may not be direct action, but it is vital. What supplies to bring, who to talk to, what traps to lay, what spells to prepare, find out who are your allies and who are your enemies. This alone takes a huge chunk of time. Many of my adventures revolve around moral issues, rarely black-and-white. The characters then need to determine, in character, what is the best resolution to a complex situation. The answers themselves have consequences, both good and bad, and the characters must deal with these outcomes. Again, this takes up a fair amount of time in the game. Trade and study takes up a certain amount of time as well, especially when people are bartering for items. Travel is also important; while not every bit of travel is hazardous, there is always the potential for this. Every character in our game, too, gets time simply to be them, to explore what it means to be the specific charcter. Sometimes this involves combat, sometime social interactions, sometimes just going through what a day is like. So combat is the spice, not the main course, in our games. I think our games are very different from standard D&D games, but we really enjoy them like this. :) [/QUOTE]
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