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*TTRPGs General
What do you do beyond combat?
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<blockquote data-quote="Lela" data-source="post: 2622256" data-attributes="member: 1216"><p>There aren't a lot of rules for non-combat because they aren't required. It's all talk.</p><p></p><p>As Tinner said, a lot of what makes the game real is doing real life things. It's adding a bit of fantasy to them that makes it a game. You'd be surprised how far you can push things before people realize they're in a soap opera.</p><p></p><p>As normal, falling in love with the cheerleader or princess won't do much to you. It's acting on it that has it's consiquinces. Here, at the most, you get beat up by her boyfriend. There, assuming you even have access to her, you deal with all those who have a stake in who she does, or doesn't, marry. From assasination and duels, to members of the court embarrassing you in public or openly trying to help you (better than that slimey roach of my rivil's loins). Introduce things slowly and it will get complicated very fast.</p><p></p><p>Another of my favorite things to do is take control of a random NPC (with my DM's support) while my character is off away from the party. I always make sure the character would be in a situation like that and I always try to advance the story and build the world while I'm doing it. By paying attention to the setting and culture of the party's location, I can drop myself in as a disgruntled aging cleric, desperate mother, or drunken bum. Each time, I try to advance a point of view that my character doesn't share (or doesn't care about) through babbling, argument, or preaching from atop a soap box.</p><p></p><p>Finally, I'd say the bluff/diplomacy skills are there for two reasons. First, to give gamers who aren't all that socially adaptive a chance to play a character who is. Second, to help give guidelines to those of us who can come up with flowing speaches on the fly. Playing a character who doesn't have a good Diplomacy? Dial it down, you're RPing. One who has a good Bluff? Toss a few lies into what you're saying now and then; see what you can do to keep it discreet. RPing to the character sheet. That's the hardest part about playing and the point of the whole experience.</p></blockquote><p></p>
[QUOTE="Lela, post: 2622256, member: 1216"] There aren't a lot of rules for non-combat because they aren't required. It's all talk. As Tinner said, a lot of what makes the game real is doing real life things. It's adding a bit of fantasy to them that makes it a game. You'd be surprised how far you can push things before people realize they're in a soap opera. As normal, falling in love with the cheerleader or princess won't do much to you. It's acting on it that has it's consiquinces. Here, at the most, you get beat up by her boyfriend. There, assuming you even have access to her, you deal with all those who have a stake in who she does, or doesn't, marry. From assasination and duels, to members of the court embarrassing you in public or openly trying to help you (better than that slimey roach of my rivil's loins). Introduce things slowly and it will get complicated very fast. Another of my favorite things to do is take control of a random NPC (with my DM's support) while my character is off away from the party. I always make sure the character would be in a situation like that and I always try to advance the story and build the world while I'm doing it. By paying attention to the setting and culture of the party's location, I can drop myself in as a disgruntled aging cleric, desperate mother, or drunken bum. Each time, I try to advance a point of view that my character doesn't share (or doesn't care about) through babbling, argument, or preaching from atop a soap box. Finally, I'd say the bluff/diplomacy skills are there for two reasons. First, to give gamers who aren't all that socially adaptive a chance to play a character who is. Second, to help give guidelines to those of us who can come up with flowing speaches on the fly. Playing a character who doesn't have a good Diplomacy? Dial it down, you're RPing. One who has a good Bluff? Toss a few lies into what you're saying now and then; see what you can do to keep it discreet. RPing to the character sheet. That's the hardest part about playing and the point of the whole experience. [/QUOTE]
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