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What do you do beyond combat?
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<blockquote data-quote="KenSeg" data-source="post: 2623498" data-attributes="member: 32662"><p>I think it really comes down to the players and their characters. Some characters lend themselves to heroic quests and religious crusades (Paladins and clerics), while others are more about court intrigue or stealthy plotting (bards, rogues). </p><p></p><p>One thing that we have found has helped a good deal in shaping the campaign is the backgrounds and special abilities of our characters. Our DM created a character generator program long before they were common which included both good and bad characteristics. These might be some magical ability of one specific type such as the ability to charm with your gaze once a day or it might be that you have some divine blood in your background (granny got around). The bad characteristics were even better. You might be fleeing an affair, be hated by giant class or even have some of that demonic blood in your background (Granny got caught).</p><p></p><p>From these things, we created whole campaigns. A long quest to find a way to remove the demonic stain from the wizards soul or to uphold the interests of your divine grandfather or avoid the assassins seeking to kill you because granny was a serving maid to the duke and his heir doesn't like the competition.</p><p></p><p>All of these things lead to political intrigue, quests through ancient ruins filled with magical traps, saving of damsels or knights being held for sacrifice, etc. Combat with meaning. Not just for the gold or loot.</p><p></p><p>-KenSeg</p><p>-Gaming since 1978</p></blockquote><p></p>
[QUOTE="KenSeg, post: 2623498, member: 32662"] I think it really comes down to the players and their characters. Some characters lend themselves to heroic quests and religious crusades (Paladins and clerics), while others are more about court intrigue or stealthy plotting (bards, rogues). One thing that we have found has helped a good deal in shaping the campaign is the backgrounds and special abilities of our characters. Our DM created a character generator program long before they were common which included both good and bad characteristics. These might be some magical ability of one specific type such as the ability to charm with your gaze once a day or it might be that you have some divine blood in your background (granny got around). The bad characteristics were even better. You might be fleeing an affair, be hated by giant class or even have some of that demonic blood in your background (Granny got caught). From these things, we created whole campaigns. A long quest to find a way to remove the demonic stain from the wizards soul or to uphold the interests of your divine grandfather or avoid the assassins seeking to kill you because granny was a serving maid to the duke and his heir doesn't like the competition. All of these things lead to political intrigue, quests through ancient ruins filled with magical traps, saving of damsels or knights being held for sacrifice, etc. Combat with meaning. Not just for the gold or loot. -KenSeg -Gaming since 1978 [/QUOTE]
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