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What do you do beyond combat?
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<blockquote data-quote="genshou" data-source="post: 2625405" data-attributes="member: 13164"><p>Here's a little tidbit I keep stashed away in my signature (click the spoiler button for all sorts of goodies which change from time to time):</p><p></p><p></p><p>Building upon that premise, the social skills are for the reason that Lela stated:</p><p></p><p>Use the social skills to supplement your own role-playing. Find out how much "role-playing" your players want vs. how much "roll-playing" (or in layman's terms, how much character interaction as opposed to skill contests and combats and the like). If your group is skilled enough, there's no need to even make die rolls for social interactions (though then characters will not take ranks...). The gaming group I was in with Lela had a fair mix of interests. Oh, there was one player that could powergame like no other. But then there were others of us who liked role-playing almost to the exclusion of using rules. I fell somewhere in the middle, but have since learned to love role-playing for its own sake. Make sure if you have variable tastes in your group that you cater to everyone's needs at least once per session if at all possible. If you have someone that absolutely has to have a combat every session (as Lela spoke of), then try to get at least one in each session, so that player has a chance to have fun, too.</p><p></p><p>In short, just keep your eyes open for what they like and what they are bored with. Try to talk with your players before or after your sessions to find out what worked and what didn't. Most of all, be perceptive, fair, and open.</p></blockquote><p></p>
[QUOTE="genshou, post: 2625405, member: 13164"] Here's a little tidbit I keep stashed away in my signature (click the spoiler button for all sorts of goodies which change from time to time): Building upon that premise, the social skills are for the reason that Lela stated: Use the social skills to supplement your own role-playing. Find out how much "role-playing" your players want vs. how much "roll-playing" (or in layman's terms, how much character interaction as opposed to skill contests and combats and the like). If your group is skilled enough, there's no need to even make die rolls for social interactions (though then characters will not take ranks...). The gaming group I was in with Lela had a fair mix of interests. Oh, there was one player that could powergame like no other. But then there were others of us who liked role-playing almost to the exclusion of using rules. I fell somewhere in the middle, but have since learned to love role-playing for its own sake. Make sure if you have variable tastes in your group that you cater to everyone's needs at least once per session if at all possible. If you have someone that absolutely has to have a combat every session (as Lela spoke of), then try to get at least one in each session, so that player has a chance to have fun, too. In short, just keep your eyes open for what they like and what they are bored with. Try to talk with your players before or after your sessions to find out what worked and what didn't. Most of all, be perceptive, fair, and open. [/QUOTE]
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