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What do you do beyond combat?
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<blockquote data-quote="Dougal DeKree" data-source="post: 2632164" data-attributes="member: 1353"><p>Give the players additional individual goals, that are different - not different enough to start a fight, but different enough that they have to talk it out. And make clear that they all can only reach their main goal (which should be the same for them) when working together.</p><p></p><p>Inner party conflict can be the start for very interesting evenings...</p><p></p><p>About olympic games: You can also try the arena-approach. There you can pose a new challenge everytime, ranging from obstacle courses to art/music contests (which sometimes were performed in arenas in roman times). Important here is that you give the players the opportunity to work "behind the scenes" before the actual contest start, like finding out, what the contest will be about, who will be the opponent and maybe even bribing others to evade something they don't think they can do, etc.</p><p></p><p>Dougal</p></blockquote><p></p>
[QUOTE="Dougal DeKree, post: 2632164, member: 1353"] Give the players additional individual goals, that are different - not different enough to start a fight, but different enough that they have to talk it out. And make clear that they all can only reach their main goal (which should be the same for them) when working together. Inner party conflict can be the start for very interesting evenings... About olympic games: You can also try the arena-approach. There you can pose a new challenge everytime, ranging from obstacle courses to art/music contests (which sometimes were performed in arenas in roman times). Important here is that you give the players the opportunity to work "behind the scenes" before the actual contest start, like finding out, what the contest will be about, who will be the opponent and maybe even bribing others to evade something they don't think they can do, etc. Dougal [/QUOTE]
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