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What DO you DO for... Dwarves? [I'm baaaaack!!]
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<blockquote data-quote="Dog Moon" data-source="post: 3530888" data-attributes="member: 23023"><p>Actually, I was noting that too.</p><p></p><p>For my Dwarves, I basically have 3 different kinds.</p><p></p><p>1. Jungle Dwarves. Not really sure why I kept them, but I guess I liked the idea despite how ridiculous it sounds. Actually, I keep wanting to replace them with a completely different race, but I'm not quite sure what would be fitting yet and I already have a spot for my jungle humans.</p><p></p><p>2. Mountain Dwarves. Freakin' insane. Look at him the wrong way and he'll tear your throat out and eat it. They have powers of the earth and are fearsome foes. They're the Underground's most feared enemy atm. They've virtually annihilated the Drow, they've forced the Kobolds and Svirfneblin into the forests outside the mountains to which they're very slowly adapting, and even the Giants within the mountains are afraid of these Dwarves.</p><p></p><p>3. Frost Dwarves. These are more like the normal mining, gem-loving dwarves of norm. However, they are frosty. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> What makes them unique is that they have tamed numerous Xorn and have bred them within their own clans to make the Xorn more capable in what their clan does. Thus the Warrior Clan of the Frost Dwarves had bred the Xorn for combat and have even been able to use the Xorn as transportation through the stone. The Mining Clan of the Frost Dwarves have adapted the skills of the Xorn to be able to mine with rapid speeds through the toughest of materials.</p><p></p><p>I only have partial stats created for these 3 Dwarves and I will about posting them. I like the idea of the twisting Dwarf part and may add that into my campaign as well. It gives a logical reason as to why Dwarves fear Arcane Magic. They don't really remember why they should fear Magic - and of course the legends exaggerate it's bad effects too greatly for most of them to be true - but they know they should, rightfully so.</p><p></p><p>Dwarves that use Magic become insane. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dog Moon, post: 3530888, member: 23023"] Actually, I was noting that too. For my Dwarves, I basically have 3 different kinds. 1. Jungle Dwarves. Not really sure why I kept them, but I guess I liked the idea despite how ridiculous it sounds. Actually, I keep wanting to replace them with a completely different race, but I'm not quite sure what would be fitting yet and I already have a spot for my jungle humans. 2. Mountain Dwarves. Freakin' insane. Look at him the wrong way and he'll tear your throat out and eat it. They have powers of the earth and are fearsome foes. They're the Underground's most feared enemy atm. They've virtually annihilated the Drow, they've forced the Kobolds and Svirfneblin into the forests outside the mountains to which they're very slowly adapting, and even the Giants within the mountains are afraid of these Dwarves. 3. Frost Dwarves. These are more like the normal mining, gem-loving dwarves of norm. However, they are frosty. :) What makes them unique is that they have tamed numerous Xorn and have bred them within their own clans to make the Xorn more capable in what their clan does. Thus the Warrior Clan of the Frost Dwarves had bred the Xorn for combat and have even been able to use the Xorn as transportation through the stone. The Mining Clan of the Frost Dwarves have adapted the skills of the Xorn to be able to mine with rapid speeds through the toughest of materials. I only have partial stats created for these 3 Dwarves and I will about posting them. I like the idea of the twisting Dwarf part and may add that into my campaign as well. It gives a logical reason as to why Dwarves fear Arcane Magic. They don't really remember why they should fear Magic - and of course the legends exaggerate it's bad effects too greatly for most of them to be true - but they know they should, rightfully so. Dwarves that use Magic become insane. :) [/QUOTE]
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What DO you DO for... Dwarves? [I'm baaaaack!!]
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