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What DO you DO for... Fighters?
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<blockquote data-quote="Atreides" data-source="post: 2948605" data-attributes="member: 42325"><p>HD: d10</p><p>BAB: +1 - +20</p><p>Skills: 2 + Int per level</p><p> Balance, Battle, Climb, Craft, Handle Animal, Heal, Intimidate, Jump, </p><p> Knowledge (History), Ride, Swim, Tumble</p><p>Saving Throws: Same as PHB</p><p></p><p>Level Special</p><p></p><p>1st Weapon Feat, Bonus Feat</p><p>2nd Combat Awareness (+2)</p><p>3rd Bonus Feat</p><p>4th Weapon Feat</p><p>5th Armor Mastery (Light/Med)</p><p>6th Bonus Feat</p><p>7th Weapon Feat</p><p>8th Bonus Feat, Skill Focus: Intimidate</p><p>9th Armor Mastery (Heavy)</p><p>10th Weapon Feat</p><p>11th Bonus Feat, Combat Awareness (+4)</p><p>12th Alertness</p><p>13th Weapon Feat, Bonus Feat</p><p>14th Die Hard</p><p>15th Bonus Feat, Armor Mastery (+1 Max Dex)</p><p>16th Weapon Feat</p><p>17th Battle-hardened</p><p>18th Bonus feat</p><p>19th Weapon Feat</p><p>20th Ascension, Armor Mastery (+1DR)</p><p></p><p></p><p>Combat Awareness: +2 Initiative, +2 Will Saves versus Fear</p><p> +4 Initiative, +4 Will Saves versus Fear</p><p></p><p></p><p>Battle-hardened: May re-roll each initiative roll once, taking better of 2 Rolls</p><p> May substitute ranks of Intimidate for the die roll for all </p><p> Saving Throws versus Fear</p><p></p><p></p><p>Armor Mastery: +1 AC with Light/Medium</p><p>Armor Mastery: +1 AC with Heavy</p><p>Armor Mastery: +1 Max. Dex. Bonus with All Armors</p><p>Armor Mastery: +1 DR with all Armors</p><p></p><p></p><p>Weapon Feats:</p><p></p><p>Player may select one of the following weapon feats for which he meets the qualifications:</p><p></p><p>Weapon Focus</p><p>Greater Weapon Focus</p><p>Weapon Specialization</p><p>Greater Weapon Specialization</p><p>Improved Critical</p><p>Weapon Optimization</p><p></p><p>Note: Greater Weapon Focus stacks with Weapon Focus, Greater Weapon Specialization stacks with Weapon Specialization</p><p></p><p>Note: All weapon Feats apply to a Weapon Group, not an individual weapon</p><p></p><p>Weapon optimization (Fighter Feat, Weapon Feat) </p><p>Choose any weapon that she has Greater weapon specialization in, the fighter gets to calculate her number of attacks by subtracting 4 instead of 5 from her BAB. This ability may be taken more than once. It is applied to a different weapon group each time.</p><p></p><p></p><p>Ascension (Pick One)</p><p></p><p>Weapon Ascendancy: Any two weapon Feats, or Epic Weapon Focus,</p><p> or Epic Weapon Specialization</p><p></p><p>Dodge Ascendancy: Epic Dodge, may ignore normal qualifications</p><p></p><p>Skill Ascendancy: 40 Skill points</p><p></p><p>Toughness Ascendancy: 40 HP</p><p></p><p>Other options for Ascension are available with DM permission.</p><p></p><p></p><p></p><p>Also - I use weapon proficiency groups from UA - and the Fighter is the only one allowed to spend one of their 'initial' feats on Exotics (so fighters can access Exotics without a feat - but everyone else must spend a feat to do so). I also rewrote the Armor table and use Armor as Damage Reduction so that changes things a bit as well. </p><p></p><p>By design my fighter is designed to be able to out damage anyone when it comes to armed combat - that is their specialty - their 'role' so to speak - and I designed the class to fulfill that role. </p><p></p><p>Feel free to critique it - input is always welcome. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Atreides, post: 2948605, member: 42325"] HD: d10 BAB: +1 - +20 Skills: 2 + Int per level Balance, Battle, Climb, Craft, Handle Animal, Heal, Intimidate, Jump, Knowledge (History), Ride, Swim, Tumble Saving Throws: Same as PHB Level Special 1st Weapon Feat, Bonus Feat 2nd Combat Awareness (+2) 3rd Bonus Feat 4th Weapon Feat 5th Armor Mastery (Light/Med) 6th Bonus Feat 7th Weapon Feat 8th Bonus Feat, Skill Focus: Intimidate 9th Armor Mastery (Heavy) 10th Weapon Feat 11th Bonus Feat, Combat Awareness (+4) 12th Alertness 13th Weapon Feat, Bonus Feat 14th Die Hard 15th Bonus Feat, Armor Mastery (+1 Max Dex) 16th Weapon Feat 17th Battle-hardened 18th Bonus feat 19th Weapon Feat 20th Ascension, Armor Mastery (+1DR) Combat Awareness: +2 Initiative, +2 Will Saves versus Fear +4 Initiative, +4 Will Saves versus Fear Battle-hardened: May re-roll each initiative roll once, taking better of 2 Rolls May substitute ranks of Intimidate for the die roll for all Saving Throws versus Fear Armor Mastery: +1 AC with Light/Medium Armor Mastery: +1 AC with Heavy Armor Mastery: +1 Max. Dex. Bonus with All Armors Armor Mastery: +1 DR with all Armors Weapon Feats: Player may select one of the following weapon feats for which he meets the qualifications: Weapon Focus Greater Weapon Focus Weapon Specialization Greater Weapon Specialization Improved Critical Weapon Optimization Note: Greater Weapon Focus stacks with Weapon Focus, Greater Weapon Specialization stacks with Weapon Specialization Note: All weapon Feats apply to a Weapon Group, not an individual weapon Weapon optimization (Fighter Feat, Weapon Feat) Choose any weapon that she has Greater weapon specialization in, the fighter gets to calculate her number of attacks by subtracting 4 instead of 5 from her BAB. This ability may be taken more than once. It is applied to a different weapon group each time. Ascension (Pick One) Weapon Ascendancy: Any two weapon Feats, or Epic Weapon Focus, or Epic Weapon Specialization Dodge Ascendancy: Epic Dodge, may ignore normal qualifications Skill Ascendancy: 40 Skill points Toughness Ascendancy: 40 HP Other options for Ascension are available with DM permission. Also - I use weapon proficiency groups from UA - and the Fighter is the only one allowed to spend one of their 'initial' feats on Exotics (so fighters can access Exotics without a feat - but everyone else must spend a feat to do so). I also rewrote the Armor table and use Armor as Damage Reduction so that changes things a bit as well. By design my fighter is designed to be able to out damage anyone when it comes to armed combat - that is their specialty - their 'role' so to speak - and I designed the class to fulfill that role. Feel free to critique it - input is always welcome. :D [/QUOTE]
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