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What Do You Do For: GUNPOWDER
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<blockquote data-quote="papastebu" data-source="post: 3367156" data-attributes="member: 40894"><p>The problems that Celebrim brings up are valid, but you could keep them down to a minimum by controlling access to the things needed to make gunpowder, the skills needed to make and use it, and the skills needed to develop new technology based on it. Also, even if the character in question were to find out about gunpowder in the "travel to the far east" scenario described, it's going to take them time to gain the knowledge--it could be a closely-guarded secret--to make it, to use it, and to develop new uses for it. In-game, such extrapolation could take years, even centuries, which could be simulated using extremely-high skill-check DCs. Mechanically, the player's character isn't going to have the skill points and feats available immediately, anyway, and that will slow them down a bit, too.</p><p></p><p>The game is about player options. If you are careful about it, you should be able to introduce the gunpowder, allow the characters access, and even allow for the use of high-powered rifles <em>eventually.</em> </p><p></p><p>By the time a character is up around 12th or higher level, he will have access to some pretty devastating hardware/magic items/spells/powers that he can use fairly often. The situation is definitely within your capability of controlling. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="papastebu, post: 3367156, member: 40894"] The problems that Celebrim brings up are valid, but you could keep them down to a minimum by controlling access to the things needed to make gunpowder, the skills needed to make and use it, and the skills needed to develop new technology based on it. Also, even if the character in question were to find out about gunpowder in the "travel to the far east" scenario described, it's going to take them time to gain the knowledge--it could be a closely-guarded secret--to make it, to use it, and to develop new uses for it. In-game, such extrapolation could take years, even centuries, which could be simulated using extremely-high skill-check DCs. Mechanically, the player's character isn't going to have the skill points and feats available immediately, anyway, and that will slow them down a bit, too. The game is about player options. If you are careful about it, you should be able to introduce the gunpowder, allow the characters access, and even allow for the use of high-powered rifles [I]eventually.[/I] By the time a character is up around 12th or higher level, he will have access to some pretty devastating hardware/magic items/spells/powers that he can use fairly often. The situation is definitely within your capability of controlling. :) [/QUOTE]
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What Do You Do For: GUNPOWDER
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