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What Do You Do For: GUNPOWDER
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<blockquote data-quote="Mallus" data-source="post: 3371856" data-attributes="member: 3887"><p>In both cases the player seeks an advantage. In both cases the DM has to decide how the player's knowledge applies, if at all, to the game environment.</p><p></p><p></p><p>I was only trying to illustrate my point. Asking to develop the 2nd level head-baking spell is a ridiculous request (much like asking to develop a Howitzer). There's no need to justify saying 'no'. </p><p></p><p>If a dinner quest asked if they could steal my flat-panel TV, I wouldn't launch into a detailed explanation of property rights and the Protestant work ethic...</p><p></p><p></p><p>Here's the crux of our disagreement. You're operating under the assumption that knowledge confers authority to a DM. I'm not.</p><p></p><p>It's utterly irrelevant how much science, hard or soft, my players know. It has no bearing on the amount of narrative authority --including the right to control the game world's physics-- my players <em>give</em> --take special note of the verb-- me.</p><p></p><p>My players give me sufficient authority to run the game. I don't win that win that authority in an argument, I don't prove it somehow. And I only earn it the sense that I've demonstrated my ability to provide an enjoyable gaming experience. </p><p></p><p></p><p>I won't argue with that.</p><p></p><p></p><p>I worded that poorly. What I should have said is that a smart DM only games with reasonable people. I can't control anyone else, but I can control what situations I put myself in.</p><p></p><p></p><p>Hey, we agree. I while I can't say I pity, I do sympathize with green DM's who have to endure belligerent twits, unless of course, they continue to endure them, in which case they deserve what they get. </p><p></p><p></p><p>Why would you socialize with people who, by your own admission, can't function is a social manner? Game with affable, reasonable people. This advice also applies to drinking. More so, in fact... </p><p></p><p></p><p>Yes. With bad groups. </p><p></p><p>I've had different experiences. And I think our anecdotes just canceled each other out. </p><p></p><p></p><p>Hey, we agree again. But that still doesn't invalidate my point. Every social situation should have a baseline of decorum. </p><p></p><p></p><p>I could respond, "If you feel the need to constantly 'justify' the rulings you make as DM to a group of unreasonable and combative players, you're doing this the wrong way."</p><p></p><p>And about 16 years, give or take, not that its particularly relevant. My current campaign is just over 3 years old, and you can read the, if I do say so myself, terrifically entertaining take on it written by one of the players in the Story Hour in my sig.</p><p> </p><p></p><p>That may be true. But statements like...</p><p></p><p></p><p>... suggest to me that you're not quite as adept with the 3.x rules as some of the people game with. They all go for sky-high touch AC's... </p><p></p><p></p><p>I've seen touch attack/ray spells used without problems for years.</p></blockquote><p></p>
[QUOTE="Mallus, post: 3371856, member: 3887"] In both cases the player seeks an advantage. In both cases the DM has to decide how the player's knowledge applies, if at all, to the game environment. I was only trying to illustrate my point. Asking to develop the 2nd level head-baking spell is a ridiculous request (much like asking to develop a Howitzer). There's no need to justify saying 'no'. If a dinner quest asked if they could steal my flat-panel TV, I wouldn't launch into a detailed explanation of property rights and the Protestant work ethic... Here's the crux of our disagreement. You're operating under the assumption that knowledge confers authority to a DM. I'm not. It's utterly irrelevant how much science, hard or soft, my players know. It has no bearing on the amount of narrative authority --including the right to control the game world's physics-- my players [i]give[/i] --take special note of the verb-- me. My players give me sufficient authority to run the game. I don't win that win that authority in an argument, I don't prove it somehow. And I only earn it the sense that I've demonstrated my ability to provide an enjoyable gaming experience. I won't argue with that. I worded that poorly. What I should have said is that a smart DM only games with reasonable people. I can't control anyone else, but I can control what situations I put myself in. Hey, we agree. I while I can't say I pity, I do sympathize with green DM's who have to endure belligerent twits, unless of course, they continue to endure them, in which case they deserve what they get. Why would you socialize with people who, by your own admission, can't function is a social manner? Game with affable, reasonable people. This advice also applies to drinking. More so, in fact... Yes. With bad groups. I've had different experiences. And I think our anecdotes just canceled each other out. Hey, we agree again. But that still doesn't invalidate my point. Every social situation should have a baseline of decorum. I could respond, "If you feel the need to constantly 'justify' the rulings you make as DM to a group of unreasonable and combative players, you're doing this the wrong way." And about 16 years, give or take, not that its particularly relevant. My current campaign is just over 3 years old, and you can read the, if I do say so myself, terrifically entertaining take on it written by one of the players in the Story Hour in my sig. That may be true. But statements like... ... suggest to me that you're not quite as adept with the 3.x rules as some of the people game with. They all go for sky-high touch AC's... I've seen touch attack/ray spells used without problems for years. [/QUOTE]
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