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What do you do for...half elves?
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<blockquote data-quote="Spatzimaus" data-source="post: 3360967" data-attributes="member: 3051"><p>We tried something a bit different for our homebrew. This is a bit long and involved.</p><p></p><p>In our cosmology, there are seven Original races inhabiting the lower planes (which is where all the adventures take place), all descended from a group of common protohuman ancestors that figured out how to use magic to travel the planes. Humans, Salamanders (lizardmen), Nymphs (Elves), Sylphs (halflings with wings), Dwarves, Gargoyles (like the cartoon), and Shades. There are also three major subraces (Orcs are variant Salamanders, Drow are variant Nymphs, and Ferals are variant Gargoyles). Except for the Shades, all of them can still cross-breed, but only a Human half-breed has unusual stats; the cross between a Nymph and a Dwarf will have the stats of one or the other, with some physical differences that show their heritage.</p><p></p><p>Every race has Racial HD, during which they get their various bonuses, and the bonuses are all bigger than what D&D races get (especially the first HD, which is about twice as strong as the others). Of the Originals that can still mix, only Humans are a 1-HD race; all the others are 2-HD. So, a half-Human half-something else simply takes the first HD of the nonhuman parent, and then adds a "Half-Breed" HD that's basically a watered-down Human HD.</p><p></p><p>For instance, a pureblood Salamander has 40' movement, CON+2, INT+2, Hardness 1 (that is, DR 1/- that also works against elemental damage), Darkvision 30', Low-light vision x2, the Fire subtype, and a bonus Feat that gives them a little cantrip-level spontaneous magic.</p><p>A half-Salamander half-Human doesn't get the INT+2, the darkvision, or the bonus Feat; instead, on the second HD they get +1 skill point per level (retroactive to the first HD as well), partial Martial weapon proficiency, and the "Thin Blood" ability, which makes them more or less immune to anything negative that targets either parent race (Bane abilities, etc.).</p><p></p><p>Point is, by making every race a 2-HD one, it's really easy to do halves.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 3360967, member: 3051"] We tried something a bit different for our homebrew. This is a bit long and involved. In our cosmology, there are seven Original races inhabiting the lower planes (which is where all the adventures take place), all descended from a group of common protohuman ancestors that figured out how to use magic to travel the planes. Humans, Salamanders (lizardmen), Nymphs (Elves), Sylphs (halflings with wings), Dwarves, Gargoyles (like the cartoon), and Shades. There are also three major subraces (Orcs are variant Salamanders, Drow are variant Nymphs, and Ferals are variant Gargoyles). Except for the Shades, all of them can still cross-breed, but only a Human half-breed has unusual stats; the cross between a Nymph and a Dwarf will have the stats of one or the other, with some physical differences that show their heritage. Every race has Racial HD, during which they get their various bonuses, and the bonuses are all bigger than what D&D races get (especially the first HD, which is about twice as strong as the others). Of the Originals that can still mix, only Humans are a 1-HD race; all the others are 2-HD. So, a half-Human half-something else simply takes the first HD of the nonhuman parent, and then adds a "Half-Breed" HD that's basically a watered-down Human HD. For instance, a pureblood Salamander has 40' movement, CON+2, INT+2, Hardness 1 (that is, DR 1/- that also works against elemental damage), Darkvision 30', Low-light vision x2, the Fire subtype, and a bonus Feat that gives them a little cantrip-level spontaneous magic. A half-Salamander half-Human doesn't get the INT+2, the darkvision, or the bonus Feat; instead, on the second HD they get +1 skill point per level (retroactive to the first HD as well), partial Martial weapon proficiency, and the "Thin Blood" ability, which makes them more or less immune to anything negative that targets either parent race (Bane abilities, etc.). Point is, by making every race a 2-HD one, it's really easy to do halves. [/QUOTE]
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What do you do for...half elves?
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