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What do you do for...half elves?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 3361237" data-attributes="member: 35909"><p>I split them into two different races, based on whether they grew up with elves or humans (or any other non-elves).  Should also note I made favored class more lenient.  Humans and Half-Elves simply don't have to worry about it.  All other races pick one from a list, and any race can choose rogue or cleric in addition to the listed classes.  Finally, I gave Elves +2 Dex, +2 Int, -2 Con, -2 Cha; so those adjustments get split between the two half-breeds.</p><p></p><p><strong>Half-elves</strong></p><p></p><p>Note: “Half-elves” are half-human, half-elves raised amongst humans, and are thus called “Half-elves” by the humans in their community.</p><p>The following completely replaces the PHB traits:</p><p>• +2 Dexterity, -2 Constitution</p><p>• Medium</p><p>• Base land speed of 30 feet.</p><p>• +2 racial bonus on enchantment saving throws</p><p>• +1 racial bonus to Listen, Search, and Spot checks</p><p>• Low-Light Vision</p><p>• Able Learner: Half-Elves may purchase cross-class skills at the class skill rate of 1 rank per skill point, but the maximum ranks is still limited to one-half the class skill limit.</p><p>• Adaptable: The feat that the half-elf gains at first level (as all characters do, this is NOT a bonus feat) effectively becomes a “pseudo feat.”  At the start of each day, the half-elf chooses what the feat will be for that day.  He must meet all prerequisites for the feat he chooses, and the feat must be from the PHB only and cannot be an Item Creation feat.  The “pseudo feat” cannot be used to meet prerequisites for other feats, unless the player chooses to make it a normal, static feat, in which case the decision is irreversible.</p><p>• Elven Blood</p><p>• Languages: Same as PHB.</p><p>• Typical Alignment: Any.</p><p>• Favored Class: Any.  A half-elf may choose any class to be favored, and may change this choice at will in whatever manner that will result in no XP penalty or the least possible XP penalty.  Furthermore, half-elves may freely multiclass in paladin, monk, and any other class with such restrictions and still take levels in other classes.</p><p></p><p></p><p><strong>Half-Humans</strong></p><p></p><p>Note: “Half-humans” are half-human, half-elves raised amongst elves, and are thus called “Half-humans” by the elves in their community.</p><p>• +2 Intelligence, -2 Charisma</p><p>• Medium</p><p>• Base land speed 30 feet.</p><p>• +2 racial bonus on enchantment saving throws</p><p>• Low-Light Vision</p><p>• +1 racial bonus to Listen, Search, and Spot checks</p><p>• +2 racial bonus on Spellcraft checks</p><p>• Choose any one skill.  It is always considered a class skill for the half-human.</p><p>• Partial Weapon Familiarity: Choose either the rapier, longsword, shortbow (regular and composite), or longbow (regular and composite).  You gain proficiency with this weapon, and if you gain proficiency with it via a class or feat, you instead gain a +1 competence bonus to attack rolls with the weapon.  Due to quickly reaching adulthood, half-humans only have enough time to adequately train with one of the elven weapons.</p><p>• Languages: Same as elves.</p><p>• Elven Blood</p><p>• Typical Alignment: Good.  No preference between law and chaos.</p><p>• Favored Class: Bard, Druid, Ranger, Scout, Swashbuckler, Warmage, or Wizard.</p><p>• Special: Half-humans may take the Improved Racial Weapon Familiarity feat to gain proficiency with the Elven courtblade, thinblade, lightblade, and greatbow.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 3361237, member: 35909"] I split them into two different races, based on whether they grew up with elves or humans (or any other non-elves). Should also note I made favored class more lenient. Humans and Half-Elves simply don't have to worry about it. All other races pick one from a list, and any race can choose rogue or cleric in addition to the listed classes. Finally, I gave Elves +2 Dex, +2 Int, -2 Con, -2 Cha; so those adjustments get split between the two half-breeds. [B]Half-elves[/B] Note: “Half-elves” are half-human, half-elves raised amongst humans, and are thus called “Half-elves” by the humans in their community. The following completely replaces the PHB traits: • +2 Dexterity, -2 Constitution • Medium • Base land speed of 30 feet. • +2 racial bonus on enchantment saving throws • +1 racial bonus to Listen, Search, and Spot checks • Low-Light Vision • Able Learner: Half-Elves may purchase cross-class skills at the class skill rate of 1 rank per skill point, but the maximum ranks is still limited to one-half the class skill limit. • Adaptable: The feat that the half-elf gains at first level (as all characters do, this is NOT a bonus feat) effectively becomes a “pseudo feat.” At the start of each day, the half-elf chooses what the feat will be for that day. He must meet all prerequisites for the feat he chooses, and the feat must be from the PHB only and cannot be an Item Creation feat. The “pseudo feat” cannot be used to meet prerequisites for other feats, unless the player chooses to make it a normal, static feat, in which case the decision is irreversible. • Elven Blood • Languages: Same as PHB. • Typical Alignment: Any. • Favored Class: Any. A half-elf may choose any class to be favored, and may change this choice at will in whatever manner that will result in no XP penalty or the least possible XP penalty. Furthermore, half-elves may freely multiclass in paladin, monk, and any other class with such restrictions and still take levels in other classes. [B]Half-Humans[/B] Note: “Half-humans” are half-human, half-elves raised amongst elves, and are thus called “Half-humans” by the elves in their community. • +2 Intelligence, -2 Charisma • Medium • Base land speed 30 feet. • +2 racial bonus on enchantment saving throws • Low-Light Vision • +1 racial bonus to Listen, Search, and Spot checks • +2 racial bonus on Spellcraft checks • Choose any one skill. It is always considered a class skill for the half-human. • Partial Weapon Familiarity: Choose either the rapier, longsword, shortbow (regular and composite), or longbow (regular and composite). You gain proficiency with this weapon, and if you gain proficiency with it via a class or feat, you instead gain a +1 competence bonus to attack rolls with the weapon. Due to quickly reaching adulthood, half-humans only have enough time to adequately train with one of the elven weapons. • Languages: Same as elves. • Elven Blood • Typical Alignment: Good. No preference between law and chaos. • Favored Class: Bard, Druid, Ranger, Scout, Swashbuckler, Warmage, or Wizard. • Special: Half-humans may take the Improved Racial Weapon Familiarity feat to gain proficiency with the Elven courtblade, thinblade, lightblade, and greatbow. [/QUOTE]
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