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What do you do for housing?
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<blockquote data-quote="Brendan Byrd" data-source="post: 9863641" data-attributes="member: 7052492"><p>The baseline for my characters when selecting shelter, in order of priority: secure, sanitary, and spacious.</p><p></p><p>I prefer my characters to have a stable place to call home, even at low levels. Improved residence(s) as the character accumulates levels/wealth, if the circumstances of the game can accommodate it.</p><p>I’ve never been happy about the “murderhobo” thing. </p><p></p><p>Availability of “Gimmicks and Gadgets” for improved quality of life in the home. (Non-adventuring spells, items, and tech.) This worldbuilding/social stuff isn’t always available in a game, though. </p><p>Having a “Dutch Oven” that can be commanded to fill itself up at the creek and then go sit in the fire… is successful adventurer bragging rights in a way that gp or that string of pearls isn’t.</p></blockquote><p></p>
[QUOTE="Brendan Byrd, post: 9863641, member: 7052492"] The baseline for my characters when selecting shelter, in order of priority: secure, sanitary, and spacious. I prefer my characters to have a stable place to call home, even at low levels. Improved residence(s) as the character accumulates levels/wealth, if the circumstances of the game can accommodate it. I’ve never been happy about the “murderhobo” thing. Availability of “Gimmicks and Gadgets” for improved quality of life in the home. (Non-adventuring spells, items, and tech.) This worldbuilding/social stuff isn’t always available in a game, though. Having a “Dutch Oven” that can be commanded to fill itself up at the creek and then go sit in the fire… is successful adventurer bragging rights in a way that gp or that string of pearls isn’t. [/QUOTE]
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