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What DO you DO for... Monks?
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<blockquote data-quote="Panask" data-source="post: 3350544" data-attributes="member: 35448"><p>Monks in my campaign have more of a Western medieval flavor (an Oriental flavor just doesn't fit well), and we think of them as being in hooded "monk's habits," and generally carrying a staff, although this is not required.</p><p></p><p>Each monk must have a patron deity, and the chief change is that we give them a domain, chosen from their deity's domains. They get a domain power, and every odd level they get a domain spell that they can cast once/day. They focus their spells trhough the disciplined power of their bodies, and for that reason spells are Con-based. (For example, the save DC of a monk's spell is equal to 10 + the spell level + the monk's Con modifier.)</p><p></p><p>Sometimes we have to come up with a new domain power because the standard one is too closely tied to the cleric class - such as domain powers that are tied to the Turn Undead ability. And we allow a certain amount of "mixing and matching" among the domain spells - as long as the character chooses a spell of the appropriate level that fits into the deity's spheres of influence, that's good enough. So a monk of Jezidre, the spider goddess, could take Spider Climb for his 1st-level monk spell, or Speak With Spiders. DM's discretion applies here.</p><p></p><p>Special monk's weapons are de-emphasized in this variant, since they don't fit the flavor.</p></blockquote><p></p>
[QUOTE="Panask, post: 3350544, member: 35448"] Monks in my campaign have more of a Western medieval flavor (an Oriental flavor just doesn't fit well), and we think of them as being in hooded "monk's habits," and generally carrying a staff, although this is not required. Each monk must have a patron deity, and the chief change is that we give them a domain, chosen from their deity's domains. They get a domain power, and every odd level they get a domain spell that they can cast once/day. They focus their spells trhough the disciplined power of their bodies, and for that reason spells are Con-based. (For example, the save DC of a monk's spell is equal to 10 + the spell level + the monk's Con modifier.) Sometimes we have to come up with a new domain power because the standard one is too closely tied to the cleric class - such as domain powers that are tied to the Turn Undead ability. And we allow a certain amount of "mixing and matching" among the domain spells - as long as the character chooses a spell of the appropriate level that fits into the deity's spheres of influence, that's good enough. So a monk of Jezidre, the spider goddess, could take Spider Climb for his 1st-level monk spell, or Speak With Spiders. DM's discretion applies here. Special monk's weapons are de-emphasized in this variant, since they don't fit the flavor. [/QUOTE]
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What DO you DO for... Monks?
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