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What DO you DO for... Paladins?
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<blockquote data-quote="Tonguez" data-source="post: 2969033" data-attributes="member: 1125"><p><strong>PrC Spirit Champion (Savage Paladin)</strong> - The Spirit Champion is the chosen vessel of a beast spirit (Wolf, Lion, Boar, Shark, Velociraptor) whom the Champion carries into battle against others. The spirit endows their champion with power to benefit their allies and in return the Spirit is able to feed on the souls of the enemy (ie smite).</p><p>The Beast spirits are a group of Totem spirits including <em>Wolf, Lion, Boar, Shark, Crocodile, Hawk and Velociraptor </em> known to devour mortal life, they are often patrons of Warrior septs </p><p></p><p><strong>Requirements</strong></p><p>Spirit Champions must be Lawful in order to control the (usually chaotic) Spirit possessing them without going insane</p><p>BAB +4</p><p>Must have lead others into Battle</p><p>Leadership Feat (<em>IMC Aristocrat class gets this at Lvl 1</em>)</p><p></p><p><strong>Class Ability changes</strong> As Paladin except:</p><p><strong>Smite Opponent</strong> - Smite but not restricted by Alignment</p><p><strong>Divine Boon</strong> (<em>to replace Turn Undead*</em>)- The Champion has a temporary +4 bonus to Str, Dex and Con which last for 3 + cha rounds</p><p><strong>Sheild of Faith</strong> - At Level 9 the Champion gains DR 1/- rising every 2 levels to DR 5/- </p><p><strong>Summon Totem Companion</strong> (<em>Change Special Mount</em>)- Summons an Animal Companion in accordance wih the Champions Totem (Wolf, Lion, Boar, Shark, Velociraptor etc) </p><p></p><p>* Corporeal undead are very rare IMC so Turn Undead isn't very useful but can be taken as a Feat (since Ghost still exist IMC)</p></blockquote><p></p>
[QUOTE="Tonguez, post: 2969033, member: 1125"] [B]PrC Spirit Champion (Savage Paladin)[/B] - The Spirit Champion is the chosen vessel of a beast spirit (Wolf, Lion, Boar, Shark, Velociraptor) whom the Champion carries into battle against others. The spirit endows their champion with power to benefit their allies and in return the Spirit is able to feed on the souls of the enemy (ie smite). The Beast spirits are a group of Totem spirits including [I]Wolf, Lion, Boar, Shark, Crocodile, Hawk and Velociraptor [/I] known to devour mortal life, they are often patrons of Warrior septs [B]Requirements[/B] Spirit Champions must be Lawful in order to control the (usually chaotic) Spirit possessing them without going insane BAB +4 Must have lead others into Battle Leadership Feat ([I]IMC Aristocrat class gets this at Lvl 1[/I]) [B]Class Ability changes[/B] As Paladin except: [B]Smite Opponent[/B] - Smite but not restricted by Alignment [B]Divine Boon[/B] ([I]to replace Turn Undead*[/I])- The Champion has a temporary +4 bonus to Str, Dex and Con which last for 3 + cha rounds [B]Sheild of Faith[/B] - At Level 9 the Champion gains DR 1/- rising every 2 levels to DR 5/- [B]Summon Totem Companion[/B] ([I]Change Special Mount[/I])- Summons an Animal Companion in accordance wih the Champions Totem (Wolf, Lion, Boar, Shark, Velociraptor etc) * Corporeal undead are very rare IMC so Turn Undead isn't very useful but can be taken as a Feat (since Ghost still exist IMC) [/QUOTE]
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What DO you DO for... Paladins?
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