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What DO you DO for... Paladins?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 2974419" data-attributes="member: 35909"><p>Also, I'd like to see if anyone shares my viewpoint on this: I like the idea of the UA varients, but I just think they aren't all 'balanced". Especially the LG and CG paladins. CG gets immunity to compulsions (and charms, too, I think) and gives bonus to party members against it. The LG paladin gets this for fear. I have never even seen fear used in a game yet. Even if it were used, all it does is either give small penalties or force the party to flee or fight at reduced strength (if the fearful ones flee). Compulsions, on the other hand, get used A LOT. Not only that, but turning the meat shield on the wizard is just far more devastating. In the first case, if the PC runs away, the party's at -1. In the latter case, party's at -1 AND the enemy's at +1.</p><p></p><p>Plus, the code for CG is less strict, which while sensible, seems unfair to the LG paladin. Finally, the gain of bluff as a class skill, for a class that has a high cha makes them potentially better at feinting than a rogue. Not to mention all the wonderful skill synergies from ranks in bluff.</p><p></p><p>Anyone else feel the same way?</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 2974419, member: 35909"] Also, I'd like to see if anyone shares my viewpoint on this: I like the idea of the UA varients, but I just think they aren't all 'balanced". Especially the LG and CG paladins. CG gets immunity to compulsions (and charms, too, I think) and gives bonus to party members against it. The LG paladin gets this for fear. I have never even seen fear used in a game yet. Even if it were used, all it does is either give small penalties or force the party to flee or fight at reduced strength (if the fearful ones flee). Compulsions, on the other hand, get used A LOT. Not only that, but turning the meat shield on the wizard is just far more devastating. In the first case, if the PC runs away, the party's at -1. In the latter case, party's at -1 AND the enemy's at +1. Plus, the code for CG is less strict, which while sensible, seems unfair to the LG paladin. Finally, the gain of bluff as a class skill, for a class that has a high cha makes them potentially better at feinting than a rogue. Not to mention all the wonderful skill synergies from ranks in bluff. Anyone else feel the same way? [/QUOTE]
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What DO you DO for... Paladins?
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