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*Pathfinder & Starfinder
What DO you DO for... Paladins?
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<blockquote data-quote="Spatzimaus" data-source="post: 2975516" data-attributes="member: 3051"><p>Unfortunately, in my experience that just isn't enough. I'll give an example.</p><p></p><p>In a campaign I was in, the big enemy was... an Aristocrat! A very influential, very rich guy ("Mr. Rourke") with all sorts of fun skills and Leadership. He was definitely evil, but did all of his really nasty stuff through intermediaries (including a Werepanther Halfling Barbarian/Bard/Ranger/Fighter/Rogue/Assassin/Blackguard/Shadowdancer named "Tattoo").</p><p>He had spent a LOT of effort to make a public persona of a philanthropist and such. Of course, as an influential person he had items for <em>mind blank</em> and the like, because someone that important wouldn't want to be the subject of any divinations.</p><p></p><p>Now, what would have happened if any level 1 Paladin could have immediately identified him as evil? Sure, it'd be unlawful for the Paladin to just walk up and <em>smite</em> him, but simply announcing to the world that he was evil would have been enough to ruin his plans.</p><p></p><p>Even if the players won't use it as a ticket to <em>smite</em>, it still trivializes far too many non-combat encounters. Basically, it just tells far too much information for a level 1 spell/ability.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 2975516, member: 3051"] Unfortunately, in my experience that just isn't enough. I'll give an example. In a campaign I was in, the big enemy was... an Aristocrat! A very influential, very rich guy ("Mr. Rourke") with all sorts of fun skills and Leadership. He was definitely evil, but did all of his really nasty stuff through intermediaries (including a Werepanther Halfling Barbarian/Bard/Ranger/Fighter/Rogue/Assassin/Blackguard/Shadowdancer named "Tattoo"). He had spent a LOT of effort to make a public persona of a philanthropist and such. Of course, as an influential person he had items for [i]mind blank[/i] and the like, because someone that important wouldn't want to be the subject of any divinations. Now, what would have happened if any level 1 Paladin could have immediately identified him as evil? Sure, it'd be unlawful for the Paladin to just walk up and [i]smite[/i] him, but simply announcing to the world that he was evil would have been enough to ruin his plans. Even if the players won't use it as a ticket to [i]smite[/i], it still trivializes far too many non-combat encounters. Basically, it just tells far too much information for a level 1 spell/ability. [/QUOTE]
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What DO you DO for... Paladins?
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