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What DO you DO for... Rangers?
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<blockquote data-quote="Arkhandus" data-source="post: 2984819" data-attributes="member: 13966"><p>"Rhunarian rangers have slightly more skill flexibility than those presented in the Player's Handbook. As a houserule, a ranger of Rhunaria adds Knowledge [Spirits] (Int) to his or her list of ranger class skills, and they get a base of 6 skill points per level rather than 4."</p><p></p><p>From my Rhunaria campaign website. Otherwise identical to standard 3.0E Ranger.</p><p></p><p>My Aurelian homebrew's version of the Ranger, along with the Archer variant, are of course already posted in my Aurelia thread (link in sig). The Archer variant is nonmagical and focused on ranged weapons primarily (not just bows, though they tend to work best for it), with fewer Favored Enemies and many more class features for ranged and (occasionally) melee combat, including a few bonus ranged-attack feats.</p><p></p><p>The standard Ranger of Aurelia has d8 HP, 6 sp/level, full BAB, strong Fortitude, a few extra class skills (like 'all creature lore skills' as Knowledge class skills), more useful Favored Enemy (applied to attack, damage, AC, and some skills; damage bonus is the only one lost against constructs/undead/etc.), an option for replacing further FEs with minor, nearly-feat-equivalent benefits (like Dual Wield or Hunter's Guile), a broader selection of Battle Styles (though just gained at 2nd-level), a Speed Style later on for swiftness or overcoming terrain, Shield Other for an animal companion 1/day at upper levels, and a few other upper-level goodies.</p><p></p><p>The other two Ranger variants for Aurelia, not yet quite complete enough for posting, are the Scout and the Seeker. 'Scout' rangers get fewer spells, fewer favored enemies, and only a few of the standard Ranger's other abilities, but also gain a bit of Sneak Attack progression, an incremental skill/anti-trap benefit called Keen Awareness, a few bonus feats, and just a bit more. I'll likely give Scouts d10 HD in exchange for something else. 'Seeker' rangers are more oriented towards fey, nature magic, and mobility, being essentially the bridge between standard Rangers and Druids. Seekers get spellcasting just a bit weaker than a Bard's, but have lower skill points and Base Attack than other Rangers do, and their strong saves are Reflex and Will. Seekers lack some of the standard Ranger's special abilities, but still get full Favored Enemy progression and some tracking benefits. In exchange for their losses and drawbacks compared to other Rangers, the Seeker gets extra abilities like Fey Bond, Greater Combat Casting, Superior Combat Casting, Trackless Step, Woodland Stride, Timeless Body, and some bonus feats.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2984819, member: 13966"] "Rhunarian rangers have slightly more skill flexibility than those presented in the Player's Handbook. As a houserule, a ranger of Rhunaria adds Knowledge [Spirits] (Int) to his or her list of ranger class skills, and they get a base of 6 skill points per level rather than 4." From my Rhunaria campaign website. Otherwise identical to standard 3.0E Ranger. My Aurelian homebrew's version of the Ranger, along with the Archer variant, are of course already posted in my Aurelia thread (link in sig). The Archer variant is nonmagical and focused on ranged weapons primarily (not just bows, though they tend to work best for it), with fewer Favored Enemies and many more class features for ranged and (occasionally) melee combat, including a few bonus ranged-attack feats. The standard Ranger of Aurelia has d8 HP, 6 sp/level, full BAB, strong Fortitude, a few extra class skills (like 'all creature lore skills' as Knowledge class skills), more useful Favored Enemy (applied to attack, damage, AC, and some skills; damage bonus is the only one lost against constructs/undead/etc.), an option for replacing further FEs with minor, nearly-feat-equivalent benefits (like Dual Wield or Hunter's Guile), a broader selection of Battle Styles (though just gained at 2nd-level), a Speed Style later on for swiftness or overcoming terrain, Shield Other for an animal companion 1/day at upper levels, and a few other upper-level goodies. The other two Ranger variants for Aurelia, not yet quite complete enough for posting, are the Scout and the Seeker. 'Scout' rangers get fewer spells, fewer favored enemies, and only a few of the standard Ranger's other abilities, but also gain a bit of Sneak Attack progression, an incremental skill/anti-trap benefit called Keen Awareness, a few bonus feats, and just a bit more. I'll likely give Scouts d10 HD in exchange for something else. 'Seeker' rangers are more oriented towards fey, nature magic, and mobility, being essentially the bridge between standard Rangers and Druids. Seekers get spellcasting just a bit weaker than a Bard's, but have lower skill points and Base Attack than other Rangers do, and their strong saves are Reflex and Will. Seekers lack some of the standard Ranger's special abilities, but still get full Favored Enemy progression and some tracking benefits. In exchange for their losses and drawbacks compared to other Rangers, the Seeker gets extra abilities like Fey Bond, Greater Combat Casting, Superior Combat Casting, Trackless Step, Woodland Stride, Timeless Body, and some bonus feats. [/QUOTE]
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What DO you DO for... Rangers?
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