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What DO you DO for... Rangers?
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<blockquote data-quote="SCMrks" data-source="post: 2988792" data-attributes="member: 41061"><p>For my camapaigns I use the Scout and Wilderness Rogue variant as the wilderness skirmishers so I changed the Ranger back into the nature magic wilderness warrior. I gave the Ranger a d10 hit die, made his reflex save poor, and took away evasion. For the combat style I let the Ranger take any feat tree that he qualifies for. The feats do not stop working in armor heavier than light armor. Animal companion gets max hit points and the Ranger's favored enemy bonuses.</p><p>Because favored enemy is so dependant on the DM's adventure I give rangers bonus spells so they can use spell's like Hunter's Mercy or Blade Thirst in combat when favored enemies aren't around. So rangers get 1 bonus spell for each spell level they have. So at 4th level they get 1 spell instead of 0.</p><p>Rangers also lose camouflage and hide in plain site. Ranger's have several spells that give +10 to hide and move silently and swift invisibilty can make them disappear from sight. Instead I give them improved spell casting which gives them +2 caster level and Slippery Mind. I chose slippery mind with the idea that any warrior living in the domain of the Fey better build his mental defenses to fight off their charms and enchantments.</p><p>The bonus spell and improved spellcasting are ideas I got from the Forgotten Raelms book Champions of Valor. It is given as substitution levels for rangers of Mystra.</p></blockquote><p></p>
[QUOTE="SCMrks, post: 2988792, member: 41061"] For my camapaigns I use the Scout and Wilderness Rogue variant as the wilderness skirmishers so I changed the Ranger back into the nature magic wilderness warrior. I gave the Ranger a d10 hit die, made his reflex save poor, and took away evasion. For the combat style I let the Ranger take any feat tree that he qualifies for. The feats do not stop working in armor heavier than light armor. Animal companion gets max hit points and the Ranger's favored enemy bonuses. Because favored enemy is so dependant on the DM's adventure I give rangers bonus spells so they can use spell's like Hunter's Mercy or Blade Thirst in combat when favored enemies aren't around. So rangers get 1 bonus spell for each spell level they have. So at 4th level they get 1 spell instead of 0. Rangers also lose camouflage and hide in plain site. Ranger's have several spells that give +10 to hide and move silently and swift invisibilty can make them disappear from sight. Instead I give them improved spell casting which gives them +2 caster level and Slippery Mind. I chose slippery mind with the idea that any warrior living in the domain of the Fey better build his mental defenses to fight off their charms and enchantments. The bonus spell and improved spellcasting are ideas I got from the Forgotten Raelms book Champions of Valor. It is given as substitution levels for rangers of Mystra. [/QUOTE]
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What DO you DO for... Rangers?
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