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What DO you DO for... Rogues?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 3076066" data-attributes="member: 35909"><p>along with bard, upped to d8 hit die (and cleric and druid get knocked down to d6). I'd like to reduce the MAD by allowing them to swap good will saves for good reflex saves, but haven't gone that far yet. Other than that it was changes to other rules that affect them. </p><p></p><p>Made 2 new feats, Arcane Sneak and Holy Sneak, which allow the rogue to sneak attack constructs and corporeal undead, respectively, but for -1d6 the regular damage. Prereqs are simply SA +2d6 and Know: Arcana or Know: Religion 3 ranks, respectively. This allows rogues in an environment with such creatures to still be effective in combat without having to multiclass or UMD those stupid CAdv spells.</p><p></p><p>Also, new weapon special enhancement. Not sure of name yet, perhaps "Backstabbing" ^_^, which for a +1 bonus negates up to 50% of the protection from sneak attacks offered by the fortification armor ability (not to go below 0%). for a +3 bonus, any percentage is automatically negated. This does nothing to penetrate the protection from criticals, sneak attack only. The reason for this is, by ~20th level, everyone can pretty much be walking around in fort. armor, making sneak attack worthless. (I bet WotC already addressed this somewhere and I just haven't noticed it)</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 3076066, member: 35909"] along with bard, upped to d8 hit die (and cleric and druid get knocked down to d6). I'd like to reduce the MAD by allowing them to swap good will saves for good reflex saves, but haven't gone that far yet. Other than that it was changes to other rules that affect them. Made 2 new feats, Arcane Sneak and Holy Sneak, which allow the rogue to sneak attack constructs and corporeal undead, respectively, but for -1d6 the regular damage. Prereqs are simply SA +2d6 and Know: Arcana or Know: Religion 3 ranks, respectively. This allows rogues in an environment with such creatures to still be effective in combat without having to multiclass or UMD those stupid CAdv spells. Also, new weapon special enhancement. Not sure of name yet, perhaps "Backstabbing" ^_^, which for a +1 bonus negates up to 50% of the protection from sneak attacks offered by the fortification armor ability (not to go below 0%). for a +3 bonus, any percentage is automatically negated. This does nothing to penetrate the protection from criticals, sneak attack only. The reason for this is, by ~20th level, everyone can pretty much be walking around in fort. armor, making sneak attack worthless. (I bet WotC already addressed this somewhere and I just haven't noticed it) [/QUOTE]
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What DO you DO for... Rogues?
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