Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What DO you DO for... Rogues?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Terraism" data-source="post: 3233215" data-attributes="member: 278"><p>I've tweaked most of the core classes for my game - mostly to the point of adding a little more flexibility, than anything. In the case of the rogue, I like their special abilities (you know, the ones they get to chose, instead of all cookie-cutter like,) but since we rarely hit the higher levels, they seldom come into play.</p><p></p><p>As such, I removed evasion, uncanny dodge, and improved uncanny dodge. In their place (and also at sixth level, which I'll admit is a slight power boost,) they may select a "Minor Special Ability", which includes:</p><p> • Evasion</p><p> • Uncanny Dodge</p><p> • Improved Uncanny Dodge (req. UD)</p><p> • A bonus feat from a small list (exclusively skill-based feats; the bonus feat for the 10+ special abilities remains from any that they qualify for)</p><p> • Ability Focus (grants a bonus to all skills that use an ability score of their choice)</p><p> • Defensive Roll (from the 10+ special abilities; because of certain other house rules I use, it's not as potent, and I felt could be safely dropped down to the lower levels.)</p><p> • Seeking Eyes (Allows automatic search checks <em>a la</em> the elf racial ability)</p><p></p><p>The special ability list (at levels 10, 13, 16, and 19), has been expanded to also include:</p><p> • Devious Sniping (allows a single ranged attack from hiding without breaking stealth; must move at least 30' before doing so again)</p><p> • Dirty Fighting (feint as a swift action, requires Imp. Feint)</p><p> • Hide In Plain Sight (as the ranger ability, no wilderness req.)</p><p> • Improved Defensive Roll (a second use of Defensive Roll, and works as Imp. Evasion - a successful save means no damage, failed means half.)</p><p> • Inconspicuous (the rogue is always assumed to be "taking 5" on hide checks, even in a crowded location. Req. Hide in Plain Sight.)</p><p></p><p>Also, their trapfinding ability has been replaced by gaining Trapsmith, a feat that does the same thing, as a bonus feat. (I wanted non-rogues to be able to work with traps if they chose to focus on it, and for consistencies sake changed the rogue's ability to work the same way.)</p><p></p><p>I'd still like to come up with a suitable <em>option</em> for replacing sneak attack for something more skillful, but I'm not particularly sure what, so for now, it stays. I don't expect any player of mine to ever give up sneak attack, anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Terraism, post: 3233215, member: 278"] I've tweaked most of the core classes for my game - mostly to the point of adding a little more flexibility, than anything. In the case of the rogue, I like their special abilities (you know, the ones they get to chose, instead of all cookie-cutter like,) but since we rarely hit the higher levels, they seldom come into play. As such, I removed evasion, uncanny dodge, and improved uncanny dodge. In their place (and also at sixth level, which I'll admit is a slight power boost,) they may select a "Minor Special Ability", which includes: • Evasion • Uncanny Dodge • Improved Uncanny Dodge (req. UD) • A bonus feat from a small list (exclusively skill-based feats; the bonus feat for the 10+ special abilities remains from any that they qualify for) • Ability Focus (grants a bonus to all skills that use an ability score of their choice) • Defensive Roll (from the 10+ special abilities; because of certain other house rules I use, it's not as potent, and I felt could be safely dropped down to the lower levels.) • Seeking Eyes (Allows automatic search checks [i]a la[/i] the elf racial ability) The special ability list (at levels 10, 13, 16, and 19), has been expanded to also include: • Devious Sniping (allows a single ranged attack from hiding without breaking stealth; must move at least 30' before doing so again) • Dirty Fighting (feint as a swift action, requires Imp. Feint) • Hide In Plain Sight (as the ranger ability, no wilderness req.) • Improved Defensive Roll (a second use of Defensive Roll, and works as Imp. Evasion - a successful save means no damage, failed means half.) • Inconspicuous (the rogue is always assumed to be "taking 5" on hide checks, even in a crowded location. Req. Hide in Plain Sight.) Also, their trapfinding ability has been replaced by gaining Trapsmith, a feat that does the same thing, as a bonus feat. (I wanted non-rogues to be able to work with traps if they chose to focus on it, and for consistencies sake changed the rogue's ability to work the same way.) I'd still like to come up with a suitable [i]option[/i] for replacing sneak attack for something more skillful, but I'm not particularly sure what, so for now, it stays. I don't expect any player of mine to ever give up sneak attack, anyway. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What DO you DO for... Rogues?
Top