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What do you do for...Vampires?
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<blockquote data-quote="frankthedm" data-source="post: 3317822" data-attributes="member: 1164"><p>The energy drain on a slam is replaced with a supernatural Haste effect that increases their hunger drastically if overused.</p><p></p><p>Max temporary HP = Base HP</p><p></p><p>Piercing weapons can crit them {provided the attacker knows to leave the weapon IN them].</p><p></p><p>A Slashing weapon can potentially lop their head off in combat {Choose to take -4 to hit, if the damage would take them to 0 or fewer HP, chop! Damage that would have been a crit can be counted in this way to see if decapitation happens. I allow this on living foes too.] Staking can be attempted in this way as well.</p><p></p><p>Idea I just had! Con drain is instead normal HP damage = slam. Each ‘drink’, fort save {HD+Cha] or become fatigued {then exhausted if a second save is failed, then KO if.a third save gets failed.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 3317822, member: 1164"] The energy drain on a slam is replaced with a supernatural Haste effect that increases their hunger drastically if overused. Max temporary HP = Base HP Piercing weapons can crit them {provided the attacker knows to leave the weapon IN them]. A Slashing weapon can potentially lop their head off in combat {Choose to take -4 to hit, if the damage would take them to 0 or fewer HP, chop! Damage that would have been a crit can be counted in this way to see if decapitation happens. I allow this on living foes too.] Staking can be attempted in this way as well. Idea I just had! Con drain is instead normal HP damage = slam. Each ‘drink’, fort save {HD+Cha] or become fatigued {then exhausted if a second save is failed, then KO if.a third save gets failed. [/QUOTE]
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What do you do for...Vampires?
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