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General Tabletop Discussion
*Pathfinder & Starfinder
What do you do if you make a paladin and you roll, say, a 4.
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<blockquote data-quote="airwalkrr" data-source="post: 3013962" data-attributes="member: 12460"><p>Replying to OP...</p><p></p><p>I wouldn't make the foregone conclusion that Str and Dex are out. Unfortunately, Con is tied so closely to survival in D&D that it is virtually impossible to get along without at least a 10. If you choose Dex, as some have pointed out, it really isn't that bad. Your AC will be a few points lower than most, but eventually, you will be able to afford gloves of Dex +6 and it won't be a problem, especially if you go for heavy armor like stone plate that doesn't let you benefit from a Dex mod.</p><p></p><p>Even Str is doable. If you choose weapon finesse, then opt to go with a weapon like the rapier, then you will still hit fairly regularly. And once you are capable of casting divine sacrifice (I believe that is the name) you can boost your damage to compensate for the negative Str modifier.</p><p></p><p>Don't listen to those who say paladin spells aren't worth much. However there is an alternative if you really can't fathom ditching Str, Dex, or Int. See if your DM will allow you to use the variant paladin from the Complete Warrior which gives you special abilities instead of spells. Then you can dump Wisdom without worrying about the spells.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3013962, member: 12460"] Replying to OP... I wouldn't make the foregone conclusion that Str and Dex are out. Unfortunately, Con is tied so closely to survival in D&D that it is virtually impossible to get along without at least a 10. If you choose Dex, as some have pointed out, it really isn't that bad. Your AC will be a few points lower than most, but eventually, you will be able to afford gloves of Dex +6 and it won't be a problem, especially if you go for heavy armor like stone plate that doesn't let you benefit from a Dex mod. Even Str is doable. If you choose weapon finesse, then opt to go with a weapon like the rapier, then you will still hit fairly regularly. And once you are capable of casting divine sacrifice (I believe that is the name) you can boost your damage to compensate for the negative Str modifier. Don't listen to those who say paladin spells aren't worth much. However there is an alternative if you really can't fathom ditching Str, Dex, or Int. See if your DM will allow you to use the variant paladin from the Complete Warrior which gives you special abilities instead of spells. Then you can dump Wisdom without worrying about the spells. [/QUOTE]
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Community
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What do you do if you make a paladin and you roll, say, a 4.
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