Pbartender
First Post
A suggestion I saw somewhere else, was to change the style of the trap encounter...
Think about how many traps in the action-adventure movies don't get noticed until after they get set off, but the trap works slowly before killing its victims, giving them the time to find the mechanism that disables it. Now you've got a bit of tension and excitement at the table.
Search helps you find the mechanism...
And don't let the players roll a Disable Device check until they describe to you how they're disabling it...
"I jam one of the skulls into the rollers to try to slow the ceiling down..."
*Roll - Failure*
"The ceiling stops for an instant, before crushing the skull into powder and continuing its inexorable descent."
Or...
"I jam one of the skulls into the rollers to try to slow the ceiling down..."
*Roll - Success*
"The ceiling grinds to a halt. The skull holds... for now... Though an ominous creaking leads you to believe you don't have much time."
Think about how many traps in the action-adventure movies don't get noticed until after they get set off, but the trap works slowly before killing its victims, giving them the time to find the mechanism that disables it. Now you've got a bit of tension and excitement at the table.
Search helps you find the mechanism...
And don't let the players roll a Disable Device check until they describe to you how they're disabling it...
"I jam one of the skulls into the rollers to try to slow the ceiling down..."
*Roll - Failure*
"The ceiling stops for an instant, before crushing the skull into powder and continuing its inexorable descent."
Or...
"I jam one of the skulls into the rollers to try to slow the ceiling down..."
*Roll - Success*
"The ceiling grinds to a halt. The skull holds... for now... Though an ominous creaking leads you to believe you don't have much time."