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What do you do to make traps more interesting?
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<blockquote data-quote="Kid Charlemagne" data-source="post: 3437810" data-attributes="member: 93"><p>I try not to overuse traps - but on the other hand, if my players put points into searching for (and especially disabling) traps, I want them to feel like they've used them wisely. Traps are often overused and not logically thought out.</p><p></p><p></p><p></p><p></p><p></p><p>I find that this is my view a lot of the time, too. The problem with it is that it cheapens or obviates the need for the disable device skill... I'm considering using disable device as a "disable or bypass device" sort of skill. I'm thinking of <em>Raiders of the Lost Ark</em>; when Indy locates the dart trap in the final chamber at the very beginning of the film, he finds the trap, but there's no plausible way to "disarm" it. Instead, he bypasses it, by avoiding the pressure plates, at least for a while. Of course, Indy sets off every trap in the place...</p><p></p><p></p><p></p><p>True, but I'd really prefer the traps to have as much personality as the monsters. Memorable traps that involve the entire party would be more fun, from my perspective. Both as player and as DM.</p><p></p><p></p><p></p><p>I like that - alternate possibilities in terms of how to bypass traps and challenges. I always try to give the PC's the benefit of the doubt in those cases.</p><p></p><p>I've tended to reduce the number of traps, but try to make the ones that are there more interesting. I don't do traps a lot; but I do like to run the occasional "heavy trap" dungeon as a change of pace.</p><p></p><p></p><p></p><p>That sums up my issues with it as well</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 3437810, member: 93"] I try not to overuse traps - but on the other hand, if my players put points into searching for (and especially disabling) traps, I want them to feel like they've used them wisely. Traps are often overused and not logically thought out. I find that this is my view a lot of the time, too. The problem with it is that it cheapens or obviates the need for the disable device skill... I'm considering using disable device as a "disable or bypass device" sort of skill. I'm thinking of [i]Raiders of the Lost Ark[/i]; when Indy locates the dart trap in the final chamber at the very beginning of the film, he finds the trap, but there's no plausible way to "disarm" it. Instead, he bypasses it, by avoiding the pressure plates, at least for a while. Of course, Indy sets off every trap in the place... True, but I'd really prefer the traps to have as much personality as the monsters. Memorable traps that involve the entire party would be more fun, from my perspective. Both as player and as DM. I like that - alternate possibilities in terms of how to bypass traps and challenges. I always try to give the PC's the benefit of the doubt in those cases. I've tended to reduce the number of traps, but try to make the ones that are there more interesting. I don't do traps a lot; but I do like to run the occasional "heavy trap" dungeon as a change of pace. That sums up my issues with it as well [/QUOTE]
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What do you do to make traps more interesting?
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