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What do you do to simplify or speed up your D&D/d20 game?
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<blockquote data-quote="eris404" data-source="post: 1851057" data-attributes="member: 5338"><p>Hafta agree with keeping track of things on cards - wonderful idea. One player keeps track of her character's spells (and psionic powers in a different game) on cards and the DMs always use index cards to keep track of initiative. One DM uses cards to keep track of magic items, too.</p><p></p><p>In one game, I play a ranger/wizard/arcane archer (3.5 rules) who uses a mighty composite bow of evil outsider bane and has undead and evil outsiders as her favored enemies. Confused yet? So was I until I made a simple spreadsheet in Excel. There are three rows, one for each case (evil outsiders, undead and other), with columns for each type of modifier (feats, magic, class abilities, etc.) for attack and damage. The spreadsheet is set to calculate the modifiers, so I can tell at a glance what the total bonuses are. I have blank space to write in conditional/temporary modifiers as well. Plus, the DM can look over the sheet and see all the math if he wants to doublecheck it. This has sped up combat considerably for me. I'm thinking about creating a similar sheet for another player who plays a barbarian with a love of power attack. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="eris404, post: 1851057, member: 5338"] Hafta agree with keeping track of things on cards - wonderful idea. One player keeps track of her character's spells (and psionic powers in a different game) on cards and the DMs always use index cards to keep track of initiative. One DM uses cards to keep track of magic items, too. In one game, I play a ranger/wizard/arcane archer (3.5 rules) who uses a mighty composite bow of evil outsider bane and has undead and evil outsiders as her favored enemies. Confused yet? So was I until I made a simple spreadsheet in Excel. There are three rows, one for each case (evil outsiders, undead and other), with columns for each type of modifier (feats, magic, class abilities, etc.) for attack and damage. The spreadsheet is set to calculate the modifiers, so I can tell at a glance what the total bonuses are. I have blank space to write in conditional/temporary modifiers as well. Plus, the DM can look over the sheet and see all the math if he wants to doublecheck it. This has sped up combat considerably for me. I'm thinking about creating a similar sheet for another player who plays a barbarian with a love of power attack. :D [/QUOTE]
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What do you do to simplify or speed up your D&D/d20 game?
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