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what do you do when a +3 bloodclaw weapon is more powerful than a +4 artifact
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<blockquote data-quote="Fanaelialae" data-source="post: 4831933" data-attributes="member: 53980"><p>You admit you allowed bloodclaw into your game knowing it would be a problem. If you're okay with characters being "stupidly overpowered" and you allowed it in the first place, then why is it a problem? If you aren't, ban or house rule what you think is broken, because what that constitutes can vary pretty widely from group to group (for example, in one of the games I'm playing in the DM ruled that Changelings cannot take the form of a living individual).</p><p></p><p>I think you're looking at things in very black and white terms, when the truth is mired somewhere amongst shades of grey. If you want the +4 artifact to be an upgrade for the bloodclaw weapon, swap one of it's abilities for the bloodclaw weapon's. Instant upgrade. If you don't want bloodclaw in your game, speak to the player about the problem and try to find some compromise that you're both satisfied with. You could even go old school and arrange an "accident" for the weapon, though I recommend the former method.</p><p></p><p>The designers of the game are human. While I'm sure that they'd like to release material that is 100% perfectly balanced, the reality of it is that they can and will make mistakes. 4e is pretty well balanced, but things slip through. They have release schedules to meet and don't have unlimited playtesting or errata resources. I honestly don't think your "incredibly complex solution" exists; the best that can be done is what DMs in every edition of D&D (and probably most other RPGs as well) have done: compensate for any imbalance ourselves.</p><p></p><p>You're obviously free to do what you will, but this really isn't a 4e issue. If your players enjoy serious optimization, you're likely to find that you have the same problems with any RPG that has a robust enough system to allow optimization. You can ask the players to tone down the optimizing, handle it from your side by house ruling and banning problematic items, or accept it.</p><p></p><p>YMMV</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 4831933, member: 53980"] You admit you allowed bloodclaw into your game knowing it would be a problem. If you're okay with characters being "stupidly overpowered" and you allowed it in the first place, then why is it a problem? If you aren't, ban or house rule what you think is broken, because what that constitutes can vary pretty widely from group to group (for example, in one of the games I'm playing in the DM ruled that Changelings cannot take the form of a living individual). I think you're looking at things in very black and white terms, when the truth is mired somewhere amongst shades of grey. If you want the +4 artifact to be an upgrade for the bloodclaw weapon, swap one of it's abilities for the bloodclaw weapon's. Instant upgrade. If you don't want bloodclaw in your game, speak to the player about the problem and try to find some compromise that you're both satisfied with. You could even go old school and arrange an "accident" for the weapon, though I recommend the former method. The designers of the game are human. While I'm sure that they'd like to release material that is 100% perfectly balanced, the reality of it is that they can and will make mistakes. 4e is pretty well balanced, but things slip through. They have release schedules to meet and don't have unlimited playtesting or errata resources. I honestly don't think your "incredibly complex solution" exists; the best that can be done is what DMs in every edition of D&D (and probably most other RPGs as well) have done: compensate for any imbalance ourselves. You're obviously free to do what you will, but this really isn't a 4e issue. If your players enjoy serious optimization, you're likely to find that you have the same problems with any RPG that has a robust enough system to allow optimization. You can ask the players to tone down the optimizing, handle it from your side by house ruling and banning problematic items, or accept it. YMMV [/QUOTE]
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what do you do when a +3 bloodclaw weapon is more powerful than a +4 artifact
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