Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
what do you do when a +3 bloodclaw weapon is more powerful than a +4 artifact
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="OchreJelly" data-source="post: 4832007" data-attributes="member: 62056"><p>To look at it from a "big picture" perspective, I think that a handful of broken items / abilities is a necessary evil of a game designed for constant updates. People often talk about things like "power creep" and broken abilities, without talking about completely expanded options, new classes, new fun items etc. that come from game expansions. </p><p></p><p>Basically, if you're ok with taking some bad with the rest of the good then I think you're in for a rewarding game experience. It's only a problem when a subsystem of the rules is so broken that it hurts the whole game. For example you as a GM could remove a broken item like Bloodclaw weapons with little impact on the game, but you couldn't fix grapple from an earlier edition without some serious work (houseruling) on your part (arguably, the "expertise feat" issue is 4E's biggest bugbear in this regard).</p><p></p><p>The alternative would be to design your game in a way that overbalances everything to the point where you see little difference between individual classes, options, or items to the point where the sameness becomes bland and boring. It can be a very tough balancing act between keeping things in line with the maths, and also having creative freedom to introduce new options. </p><p></p><p>I accept this necessary evil and so do my players. We often have frank discussions about things like imba items / abilities and as a group we agree what's best for the game, by usually agreeing to remove the offending thing. It's never a one-man decision, but it's worked pretty well for us. It's probably the best advice on the matter I could offer.</p></blockquote><p></p>
[QUOTE="OchreJelly, post: 4832007, member: 62056"] To look at it from a "big picture" perspective, I think that a handful of broken items / abilities is a necessary evil of a game designed for constant updates. People often talk about things like "power creep" and broken abilities, without talking about completely expanded options, new classes, new fun items etc. that come from game expansions. Basically, if you're ok with taking some bad with the rest of the good then I think you're in for a rewarding game experience. It's only a problem when a subsystem of the rules is so broken that it hurts the whole game. For example you as a GM could remove a broken item like Bloodclaw weapons with little impact on the game, but you couldn't fix grapple from an earlier edition without some serious work (houseruling) on your part (arguably, the "expertise feat" issue is 4E's biggest bugbear in this regard). The alternative would be to design your game in a way that overbalances everything to the point where you see little difference between individual classes, options, or items to the point where the sameness becomes bland and boring. It can be a very tough balancing act between keeping things in line with the maths, and also having creative freedom to introduce new options. I accept this necessary evil and so do my players. We often have frank discussions about things like imba items / abilities and as a group we agree what's best for the game, by usually agreeing to remove the offending thing. It's never a one-man decision, but it's worked pretty well for us. It's probably the best advice on the matter I could offer. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
what do you do when a +3 bloodclaw weapon is more powerful than a +4 artifact
Top