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what do you do when a +3 bloodclaw weapon is more powerful than a +4 artifact
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<blockquote data-quote="JoeGKushner" data-source="post: 4833326" data-attributes="member: 1129"><p>I think part of the disconnect is between how AD&D 1st ed was played and how D&D 4e is developed.</p><p></p><p>1st ed, you generally didn't buy your items. There may have been Vorpal Swords and other powerful items that 'broke the rules' (Hammer of Thunderbolts... so good with the Gauntlets and Girdle) but because you didn't walk up to the local vendor and slam down a bag of gold yelling, "hook me up.", it wasn't preceived as a problem.</p><p></p><p>This design philosiphy seems to have followed in previous editions despite leaning more and more towards a 'point buy' system where the players can take any feat they qualify for in game as well as any power or magic item.</p><p></p><p>If as a GM you find yourself facing clones because the party members all maximize their characters, ask what type of points of light setting are you utilizing where the characters can all BUY those items in the first place?</p><p></p><p>It's not a 'fix' for the broken game system, but if I'm right and the game designers expect the GM to work with the players in providing them options in the game world as opposed to walking up to street vendors and buying said items... it's not really broken in the first place.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 4833326, member: 1129"] I think part of the disconnect is between how AD&D 1st ed was played and how D&D 4e is developed. 1st ed, you generally didn't buy your items. There may have been Vorpal Swords and other powerful items that 'broke the rules' (Hammer of Thunderbolts... so good with the Gauntlets and Girdle) but because you didn't walk up to the local vendor and slam down a bag of gold yelling, "hook me up.", it wasn't preceived as a problem. This design philosiphy seems to have followed in previous editions despite leaning more and more towards a 'point buy' system where the players can take any feat they qualify for in game as well as any power or magic item. If as a GM you find yourself facing clones because the party members all maximize their characters, ask what type of points of light setting are you utilizing where the characters can all BUY those items in the first place? It's not a 'fix' for the broken game system, but if I'm right and the game designers expect the GM to work with the players in providing them options in the game world as opposed to walking up to street vendors and buying said items... it's not really broken in the first place. [/QUOTE]
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what do you do when a +3 bloodclaw weapon is more powerful than a +4 artifact
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