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what do you do when a +3 bloodclaw weapon is more powerful than a +4 artifact
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<blockquote data-quote="evilbob" data-source="post: 4833963" data-attributes="member: 9789"><p>JoeGKushner: That works when you don't have a PC with access to ritual magic, but thanks to Enchant Item, anyone can have anything they want at any time (post-level 4). Reigning in shops only goes so far - and it still doesn't work on the core problem, which is player <em>expectation</em>. Players should reasonably expect that any "core" items are balanced or at least playable. DMs should reasonably expect that they don't have to second-guess everything constantly. Sure, some variation and human error is to be expected, but I guess my problem is that I've come to the point where there are SO many errors it is beyond what I find to be "reasonable."</p><p></p><p>As for bloodclaw weapons: it's not really the main focus of my point, only an example; but for those who do not know, the pure blinding power that bloodclaw offers is truly amazing (or ridiculous, depending on your perspective). It might as well be called "add 20-35% damage for free". The HP loss is a joke; it's seriously a joke. There is no reason <strong>any</strong> melee character should not be using this weapon; it's that good. The only thing that comes close to giving it a run for its money is its sister, reckless. But honestly taking almost no damage each hit is still better than +10% enemy chance to hit you.</p></blockquote><p></p>
[QUOTE="evilbob, post: 4833963, member: 9789"] JoeGKushner: That works when you don't have a PC with access to ritual magic, but thanks to Enchant Item, anyone can have anything they want at any time (post-level 4). Reigning in shops only goes so far - and it still doesn't work on the core problem, which is player [I]expectation[/I]. Players should reasonably expect that any "core" items are balanced or at least playable. DMs should reasonably expect that they don't have to second-guess everything constantly. Sure, some variation and human error is to be expected, but I guess my problem is that I've come to the point where there are SO many errors it is beyond what I find to be "reasonable." As for bloodclaw weapons: it's not really the main focus of my point, only an example; but for those who do not know, the pure blinding power that bloodclaw offers is truly amazing (or ridiculous, depending on your perspective). It might as well be called "add 20-35% damage for free". The HP loss is a joke; it's seriously a joke. There is no reason [B]any[/B] melee character should not be using this weapon; it's that good. The only thing that comes close to giving it a run for its money is its sister, reckless. But honestly taking almost no damage each hit is still better than +10% enemy chance to hit you. [/QUOTE]
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what do you do when a +3 bloodclaw weapon is more powerful than a +4 artifact
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