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What do you do when players don't show?
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<blockquote data-quote="Vorpatril" data-source="post: 2198310" data-attributes="member: 17372"><p><strong>1/2 of players must show, and we play them as an NPC</strong></p><p></p><p>We normally have 8-9 players and 2 GMs (myself and husband, we work as a team). </p><p>All of the players supply us with up-to-date character sheets for their characters. If one or more needs to miss all or part of a session (we play 4 hours at a time), I just play them as an fairly quiet NPC, using the newest character sheet we have on file for them, while my husband runs the "real" NPCs. They gain no experience or loot while they're an NPC, (although the other players may save loot for when they get back) and all HP, spell slots, and items are renewed at the end of the session (so the we don't have to reconcile character sheets - they just use their copy as if the session they missed didn't happen). </p><p></p><p>Our rule is that at least half the players must be there for the game to continue. If we know ahead of time that 1/2 aren't going to show up, we cancel. If 1/2 don't show up because of a last minute cancel, we play illuminati (hasn't happened yet, but I'm looking forward to it in some ways).</p><p></p><p>We've had a character die once as a NPC, but I don't go out of my way to kill them off. The XP and loot loss is enough of a disincentive to miss, I think. </p><p></p><p>We've also had one player who habitually missed because of work, but when we noticed a he was missing a lot, my husband talked to him about whether he could realistically commit to the time. Since he can't but still likes to play, we arranged it so that he's not normally player, but we keep him up-to-date on the story and session dates and when he can come, we set him up as a guest NPC for that session.</p></blockquote><p></p>
[QUOTE="Vorpatril, post: 2198310, member: 17372"] [b]1/2 of players must show, and we play them as an NPC[/b] We normally have 8-9 players and 2 GMs (myself and husband, we work as a team). All of the players supply us with up-to-date character sheets for their characters. If one or more needs to miss all or part of a session (we play 4 hours at a time), I just play them as an fairly quiet NPC, using the newest character sheet we have on file for them, while my husband runs the "real" NPCs. They gain no experience or loot while they're an NPC, (although the other players may save loot for when they get back) and all HP, spell slots, and items are renewed at the end of the session (so the we don't have to reconcile character sheets - they just use their copy as if the session they missed didn't happen). Our rule is that at least half the players must be there for the game to continue. If we know ahead of time that 1/2 aren't going to show up, we cancel. If 1/2 don't show up because of a last minute cancel, we play illuminati (hasn't happened yet, but I'm looking forward to it in some ways). We've had a character die once as a NPC, but I don't go out of my way to kill them off. The XP and loot loss is enough of a disincentive to miss, I think. We've also had one player who habitually missed because of work, but when we noticed a he was missing a lot, my husband talked to him about whether he could realistically commit to the time. Since he can't but still likes to play, we arranged it so that he's not normally player, but we keep him up-to-date on the story and session dates and when he can come, we set him up as a guest NPC for that session. [/QUOTE]
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