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What do you do when players don't show?
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<blockquote data-quote="fanboy2000" data-source="post: 2199227" data-attributes="member: 19998"><p>If the missing person is my friend Peter, I send a Dragon after the group. For the longest time everytime he had to miss a game session (usually because his girlfreind wanted to go to all the school dances, which were always scheduled on our game nights) it was a night I had a dragon encounter planed and ready.</p><p></p><p>In general, when one or more players goes missing, a Blue Orb comes down from the sky, surounds the PC, picks the PC up, and whiskes him or her away for the duration of the session. When the player comes back, the Blue Orb comes down and deposits the PC next to the others. When a PC comes back, they have no memory what happened when they were in the Blue Orb, but they know how long they were gone. Also, all the other PCs now have a strange desire to explain exactly what happened while they were gone and never speak of the Blue Orb it self. </p><p></p><p>I used to have these great, complicated, and in-game reasons for a PC not being there, but my players made fun of me because and kept making plot device jokes. So, I gave-up and gave them the most obvious plot-device I could think of. They are now a standard feature of my D&D games. </p><p></p><p>I don't use Blue Orbs in Paranoia XP, for reasons I think are obvious. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="fanboy2000, post: 2199227, member: 19998"] If the missing person is my friend Peter, I send a Dragon after the group. For the longest time everytime he had to miss a game session (usually because his girlfreind wanted to go to all the school dances, which were always scheduled on our game nights) it was a night I had a dragon encounter planed and ready. In general, when one or more players goes missing, a Blue Orb comes down from the sky, surounds the PC, picks the PC up, and whiskes him or her away for the duration of the session. When the player comes back, the Blue Orb comes down and deposits the PC next to the others. When a PC comes back, they have no memory what happened when they were in the Blue Orb, but they know how long they were gone. Also, all the other PCs now have a strange desire to explain exactly what happened while they were gone and never speak of the Blue Orb it self. I used to have these great, complicated, and in-game reasons for a PC not being there, but my players made fun of me because and kept making plot device jokes. So, I gave-up and gave them the most obvious plot-device I could think of. They are now a standard feature of my D&D games. I don't use Blue Orbs in Paranoia XP, for reasons I think are obvious. :D [/QUOTE]
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What do you do when players don't show?
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