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General Tabletop Discussion
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What do you do when players say "we go north" but their characters don't have the "Keen Mind" Feat or Navigation Equipment?
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<blockquote data-quote="steeldragons" data-source="post: 7352172" data-attributes="member: 92511"><p>Are they outside in the day time? Pretty much everybody from whatever hemisphere they're in is going to be able to point themselves more or less north. "Is the Sun coming up?" "Yeah." "Then put it on the right!" (I believe the actual movie quote is "...on the left and get us over water."</p><p></p><p>Are they outside at night time? Pretty much anyone from that hemisphere is going to be able to find a pole star or know a constellation or two and which direction that is at the beginning/end of the night...and/or a moon? Is there a ranger, a wizard, a barbarian, bard or druid with the party? Cleric of a sky god? Sun god? Moon god? Night god? Astrology/astronomy god?</p><p></p><p>Any wood or high elf of any class? Any forest gnome or halfling? They'll all know which way is north from the sky. </p><p></p><p>Are they underground? Is there a dwarf in the party [of any class]? They'll know which way is north...at least in my games...whether that's RAW for 5e or not, I'm not sure. May be a 1e or 2e holdover that I've just never gotten rid of. I'd extend that to rock gnomes...ya know, the real underground mountain/burrows in rocky hills living ones. Not these bastardized tinkerers/Santa's workshop ripoffs that try to pass themselves off as "rock gnomes" now. </p><p></p><p>So, really, if the party has just about any kind of character of any outdoorsy class or race is in the party...they should be fine for "finding north" without having to rely on a roll.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 7352172, member: 92511"] Are they outside in the day time? Pretty much everybody from whatever hemisphere they're in is going to be able to point themselves more or less north. "Is the Sun coming up?" "Yeah." "Then put it on the right!" (I believe the actual movie quote is "...on the left and get us over water." Are they outside at night time? Pretty much anyone from that hemisphere is going to be able to find a pole star or know a constellation or two and which direction that is at the beginning/end of the night...and/or a moon? Is there a ranger, a wizard, a barbarian, bard or druid with the party? Cleric of a sky god? Sun god? Moon god? Night god? Astrology/astronomy god? Any wood or high elf of any class? Any forest gnome or halfling? They'll all know which way is north from the sky. Are they underground? Is there a dwarf in the party [of any class]? They'll know which way is north...at least in my games...whether that's RAW for 5e or not, I'm not sure. May be a 1e or 2e holdover that I've just never gotten rid of. I'd extend that to rock gnomes...ya know, the real underground mountain/burrows in rocky hills living ones. Not these bastardized tinkerers/Santa's workshop ripoffs that try to pass themselves off as "rock gnomes" now. So, really, if the party has just about any kind of character of any outdoorsy class or race is in the party...they should be fine for "finding north" without having to rely on a roll. [/QUOTE]
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What do you do when players say "we go north" but their characters don't have the "Keen Mind" Feat or Navigation Equipment?
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