Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
What do you do when players say "we go north" but their characters don't have the "Keen Mind" Feat or Navigation Equipment?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 7352573" data-attributes="member: 45197"><p>HIya!</p><p></p><p></p><p></p><p>...uh, "technically", yes I live in a city. Capital city actually. Whitehorse, Yukon Territory. I can get lost in my back yard... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> If I go on a walk for 5 minutes I'll be surrounded by nothing but trees, rivers, streams, mountains and wildlife. So I do understand how easy it is to get lost. That said, you could probably blindfold me and plop me down withing 20km of downtown Whitehorse and I'd be able to find my way. Not because I know where the north star or because I'm one of those freaky people with the mutant ability to always tell what direction North is no matter where I am; but because I 'know' what the terrain around me looks like. Now, put me 200km away and I'd have a MUCH harder time. Hell, I'd probably never be seen again. Hence the reason I don't go for 200km walks. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>I will concede that I may have miscalculated the number of commoners who would probably be taught <em>something</em> equivalent there-of to "North" (e.g., "As long as Goblin Peak is where the sun sets, you'll know where home is", for example). However, I still contend that the majority of commoners (farmers, shopkeepers, street sweepers, etc), if teleported 200km away from home, would have a very hard time finding "home". All the landmarks they are used to seeing, or use to guide themselves by would be gone, not in the normal location (left in stead of right of them), etc. Of course, the folk that live in relatively flat areas (deserts, tundra) or who make their livelihood on the sea/ocean would know where the north star is (...but then again, they would actually have Navigation, so...).</p><p></p><p>Anyhoo... in my campaign at least, most folks know how to navigate when near/around their home and likely wouldn't have Navigation. Those that travel a lot would have Navigation. I put PC's "out of the box", so to speak. Adventurers are not anything near "normal", so all bets are off...and hence, why I rely on the Player to make choices first, and I take his/her PC into consideration second. I guess it's a DM style thing. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7352573, member: 45197"] HIya! ...uh, "technically", yes I live in a city. Capital city actually. Whitehorse, Yukon Territory. I can get lost in my back yard... ;) If I go on a walk for 5 minutes I'll be surrounded by nothing but trees, rivers, streams, mountains and wildlife. So I do understand how easy it is to get lost. That said, you could probably blindfold me and plop me down withing 20km of downtown Whitehorse and I'd be able to find my way. Not because I know where the north star or because I'm one of those freaky people with the mutant ability to always tell what direction North is no matter where I am; but because I 'know' what the terrain around me looks like. Now, put me 200km away and I'd have a MUCH harder time. Hell, I'd probably never be seen again. Hence the reason I don't go for 200km walks. ;) I will concede that I may have miscalculated the number of commoners who would probably be taught [I]something[/I] equivalent there-of to "North" (e.g., "As long as Goblin Peak is where the sun sets, you'll know where home is", for example). However, I still contend that the majority of commoners (farmers, shopkeepers, street sweepers, etc), if teleported 200km away from home, would have a very hard time finding "home". All the landmarks they are used to seeing, or use to guide themselves by would be gone, not in the normal location (left in stead of right of them), etc. Of course, the folk that live in relatively flat areas (deserts, tundra) or who make their livelihood on the sea/ocean would know where the north star is (...but then again, they would actually have Navigation, so...). Anyhoo... in my campaign at least, most folks know how to navigate when near/around their home and likely wouldn't have Navigation. Those that travel a lot would have Navigation. I put PC's "out of the box", so to speak. Adventurers are not anything near "normal", so all bets are off...and hence, why I rely on the Player to make choices first, and I take his/her PC into consideration second. I guess it's a DM style thing. :) ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What do you do when players say "we go north" but their characters don't have the "Keen Mind" Feat or Navigation Equipment?
Top